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Why the desire for a ladder system?

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-    #1 Dec 23, 2013 __

    I'm having a tough time figuring out what is so great about a ladder system. I never played D1 or D2 as you might have guessed, so please help me understand. What makes this style of game play fun? At this point I don't know if I can wrap my head around starting over every 6 months...It seems like it goes against working so hard to build a character b/c it will eventually be wiped away. Thanks in advance for any replys.

-   -    #3 Dec 23, 2013 __

     GDI

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    Well it's not just having ladder but also having the choice between non-ladder and ladder. Non-ladder game play would be for permanent characters and items that never get deleted. Items in this server accumulate forever and the cost of items drops because there is only a demand for ridiculous best in slot items. Think of non-ladder as Diablo 3 is right now. Ladder serves as an alternative for players who want to play Diablo but want to be competitive in leveling and item acquiring. Because ladder's reset means that the game essentially starts over and people can always enjoy the economy of a new server as well as the competition. Character wipes shouldn't be viewed as a bad thing. One of the main differences Diablo 3 has with it's predecessors is that progression favors only playing your best character and never switching to an alternative. When a ladder reset in Diablo 2 people had to make a fun decision to which character they want to begin with and it would have a giant barring to how they progressed. Ladder gives opportunity to approach the game from a new perspective every time it resets.

-    #5 Dec 23, 2013 __

    Just wanted to point out, though it may be implied, that ladder characters are not "wiped". They are moved to non-ladder, so you don't lose anything, at least not permanently.

    That's assuming that there is nothing that makes ladder mode the only mode worth playing.

-    #6 Dec 23, 2013 __

    Thanks for the replies.. So do you guys think ladder will have as much of an effect now that legendaries will be BOA? Also, if you decide to start a ladder character, do you feel the need to play only that character to advance it further. That's what I'm trying to get away from. Right now I feel like playing my Monk, but feel a bit "guilty" because I'm trying to get my Witch Doctor to P100. Thats what made me happy about the account wide Paragon system.

-    #7 Dec 23, 2013 __

    Ladder is also a way to measure up. Lot of people like ways to show off or a way to compete. There's a large fan support base for it, and I think it'll be a benefit to the game to have one.

    Last edited by Kiry: Dec 23, 2013

-    #9 Dec 23, 2013 __

     GDI

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      Just wanted to point out, though it may be implied, that ladder characters are not "wiped". They are moved to non-ladder, so you don't lose anything, at least not permanently. That's assuming that there is nothing that makes ladder mode the only mode worth playing.

    I think the biggest reason they have not implemented ladder is the accumulation of too many characters for their servers to store. Would people still play ladder if they deleted your characters after a reset?

-    #10 Dec 23, 2013 __

      Quote from GDI

        Just wanted to point out, though it may be implied, that ladder characters are not "wiped". They are moved to non-ladder, so you don't lose anything, at least not permanently. That's assuming that there is nothing that makes ladder mode the only mode worth playing.

      I think the biggest reason they have not implemented ladder is the accumulation of too many characters for their servers to store. Would people still play ladder if they deleted your characters after a reset?

    That depends. Assuming you lose EVERYTHING, then only the people interested in "the race" would likely be interested. If you keep paragon experience for your account, I could still see it being popular.

-    #11 Dec 23, 2013 __

    I wonder if they could do something like PoE does. After a ladder or race, the character gets moved to a "normal" server. It's a nice way to support the fans.

-    #12 Dec 23, 2013 __

      I wonder if they could do something like PoE does. After a ladder or race, the character gets moved to a "normal" server. It's a nice way to support the fans.

    I'd be more willing to try something like this. I couldn't see throwing away all that progress.

-    #13 Dec 23, 2013 __

    I see 3 mains concepts tied to a Ladder. THE RACE aspect. People actually compete to see who gets to a certain point first. In the case of Diablo, it's usually related to level (experience gained) or monsters killed. People who like this are probably a lot into race-like competitive single-player experiences. Probably gets ruled by a couple individuals with a lot of time to play, and has almost no importance to 80%+ of the playerbase (I'm being generous? maybe a lot more, 95%+?). THE RESET aspect. Fresh characters, fresh gear, fresh economy. Basically the developer telling you "start over and let's see how good you are with that". Good for people who like "fresh starts" in their games, horrible for anyone who gets attached to characters and don't want to start over every now and then - so again, extremely unfriendly to casual players and probably wouldn't please 80%+ of the playerbase. THE ACHIEVEMENT aspect. I managed to achieve "x" in "y" race. And (maybe) I got a prize for it. Games like PoE and GW2 managed to embed this system in conjunction with the previous two. The results are generaly favourable. That's probably the reason why the development team has a hard time implementing this feature. Maybe they don't want to have another thing to balance by introducing specific goals or prizes (when they already have a ton of work to balance what's in the game already - skills, items, drop ratios, monsters, rifts/bounties, etc.)

-    #14 Dec 23, 2013 __

    Well, one thing that has not been brought up was the fact that in games like Diablo 2 or Path of Exile your build was more or less locked down. It wasn't until very late in the games shelf-life that they allowed more flexibility and incorporated some "resets" along the progression. That being said, Ladder, atleast in my opinion, offered some very nice incentives to play it: For me personally, it allowed me to create a build and stick to it for the season (or life in hardcore mode) I always enjoyed the "spend wisely" approach to games like Diablo 2, Dark Souls, Demon Souls, Path of Exile, etc. It's not to say that I don't enjoy the mechanics of Diablo 3, but ladder was in part about re-leveling and creating new characters, in Diablo 3 you really never have a need to make new toons per se because you can just re-gear them to whatever build-spec you were going for. Ladder in Diablo 3 at least partially addresses this concern for me and people like me I believe. For anyone who has played an ARPG or similar style games there is that gut feeling when you start playing it, that uncertainty, it can be hard to describe. It is like wondering if this go-around is the one where your RNG gods finally shine down on you, you find something worthwhile really early or you get ahead or things just fall into place. In Permanent mode, the play through of all your tunes is really concrete and static. In Ladder, as short as it can be, it's like having a new shot at everything every re-roll. lt was exciting and added some new flavor. That is what I enjoyed about it, summed up pretty quickly, anyways.

-    #15 Dec 23, 2013 __

      I see 3 mains concepts tied to a Ladder. THE RACE aspect. People actually compete to see who gets to a certain point first. In the case of Diablo, it's usually related to level (experience gained) or monsters killed. People who like this are probably a lot into race-like competitive single-player experiences. Probably gets ruled by a couple individuals with a lot of time to play, and has almost no importance to 80%+ of the playerbase (I'm being generous? maybe a lot more, 95%+?). THE RESET aspect. Fresh characters, fresh gear, fresh economy. Basically the developer telling you "start over and let's see how good you are with that". Good for people who like "fresh starts" in their games, horrible for anyone who gets attached to characters and don't want to start over every now and then - so again, extremely unfriendly to casual players and probably wouldn't please 80%+ of the playerbase. THE ACHIEVEMENT aspect. I managed to achieve "x" in "y" race. And (maybe) I got a prize for it. Games like PoE and GW2 managed to embed this system in conjunction with the previous two. The results are generaly favourable. That's probably the reason why the development team has a hard time implementing this feature. Maybe they don't want to have another thing to balance by introducing specific goals or prizes (when they already have a ton of work to balance what's in the game already - skills, items, drop ratios, monsters, rifts/bounties, etc.)

    Race, Reset, and Rank. It's fancier.

-    #16 Dec 23, 2013 __

     Rasako

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    it basically gives the very small and very vocal minority of egomongering internet bullies a justification for playing 20 hours a day so that they can brag to all of their friends. The ladders system is counter-productive to the entire game and actually works AGAINST what diablo is designed for. The game is about farming for loot to improve your characters power, and that's it. There is nothing else to the formula other than the slot machine loot system that hooks gambling addicts who then start griping about there being nothing to do because they play bare minimum 16+ hours every single day.

    Most importantly is that the ladder system works completely against the casual player (which is the "normal" player, I used to play wow for insane amounts of time over the course of 6 years and never truly enjoyed the game until I slowed down the last couple years and finally quit because I realized the game was designed to suck out your soul and force you into slavery to a second job), Casual players do not WANT to restart the game over and over and over every six months. to reinforce my point, I actually ran into a player who had 70 hours played on their wizard and had only reached level 36! and let's face it, only a couple percent of the ENTIRE WORLD'S PLAYERBASE is even doing MP10 inferno farming.

-    #17 Dec 23, 2013 __

    I can't seem to explain it very well but to me, the biggest benefit of having a ladder is that it gives the developers a lot of flexibility in regulating the game environment. Because it's somewhat competitive, you can basically treat the ladder as "business" and the non-ladder as "pleasure," if that makes sense. For example, the whole BoA thing - some people love it, some hate it. So, you can make it a ladder-only feature, where it obviously improves the race aspect of ladder, and then have them unbind when the season ends and your characters get moved to non-ladder.

    It allows the developers to create compromises for players to choose from - BoA (or whatever feature) goes from something being forced upon you to something you can choose to deal with or not. And sure, you might have a player who wants to play ladder but not have BoA, but that player will be happier because at least he has the choice to compromise if he wants to.

      Also, if you decide to start a ladder character, do you feel the need to play only that character to advance it further. That's what I'm trying to get away from. Right now I feel like playing my Monk, but feel a bit "guilty" because I'm trying to get my Witch Doctor to P100. Thats what made me happy about the account wide Paragon system.

    I think what you'll find is that you'll like one style better than the other and you'll focus primarily on that. And even if you like both, the two play styles actually complement one another very nicely. The thrill of the ladder race diminishes over time as you get toward the end and your life's natural limitations (time, responsibility, etc.) make it obvious you've made it as far as you can (and it sinks in that you're never going to catch the maniacs at the top of the ladder who were somehow PL100 after the first day), and the non-ladder characters aren't going anywhere so you can pick them back up without much guilt.

-    #19 Dec 23, 2013 __

     Bernie_666

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    Personally I would much rather see a challenge type of system with seasons where you can Opt in with characters you already have and compete just for FUN.

    But this challenge system would just be a fun way to compete in different aspects of the game (leveling / monsters killed / etc) and the reward we be something simple, like an achievement to say yippie look what i did! No special gear/legendaries or content (such as Ubers) that can only be accessed through this mode.

    My biggest issue with D2 was that if you didn't decide to participate in the ladder system you could not make some of the best runewords, could not find some of the legendaries and could notparticipatein the Uber events.

    This sucked for me because I always wanted to make a powerful high level 90's character in D2 but never could because i'd be reset before I could make it that far, and the fact that i just don't have enough time to invest into the game between my job and my life at home with my family. But of course I would want to play the ladder because i want a shot at the best stuff and i wanted to kill some Ubers (or at least try to)!.

    I guess i just like slow and stead feeling of progress. I like to feel like i'm getting somewhere and that the progress i have made isn't going to be thrown down the drain at some point, otherwise I begin to loose interest. For example if my workplace all the sudden decided that every few years they are going to reset everyone back to base pay and base yearly vacation allowance and you were going to loose all progress you have made there, i would probably quit and find a new job! But if every year they had a little award ribbon for employee of the year or whatever i'd be fine with that.

    So i'm not against ladders. I think they are great for the more competitive type players who have alot of time to invest. But i don't think a ladder or challenge type system should be the only place in the game where you can get certain items or participate in certain events (like ubers). If they kept the ladder system but your only reward was achievements or something of that sort, i'd be all for it.

    Edit: just realized a bunch of my original post was cut out, sorry if it didn't make any sense. haha, my browser does not like dfans today.

-    #20 Dec 23, 2013 __

     shaggy

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      I can't seem to explain it very well but to me, the biggest benefit of having a ladder is that it gives the developers a lot of flexibility in regulating the game environment. Because it's somewhat competitive, you can basically treat the ladder as "business" and the non-ladder as "pleasure," if that makes sense. For example, the whole BoA thing - some people love it, some hate it. So, you can make it a ladder-only feature, where it obviously improves the race aspect of ladder, and then have them unbind when the season ends and your characters get moved to non-ladder.

      It allows the developers to create compromises for players to choose from - BoA (or whatever feature) goes from something being forced upon you to something you can choose to deal with or not. And sure, you might have a player who wants to play ladder but not have BoA, but that player will be happier because at least he has the choice to compromise if he wants to.

    You for president. Very seriously. This is actually the single best solution to the BoA issue I've heard. You deserve a Nobel Prize.

-    #21 Dec 23, 2013 __

        I can't seem to explain it very well but to me, the biggest benefit of having a ladder is that it gives the developers a lot of flexibility in regulating the game environment. Because it's somewhat competitive, you can basically treat the ladder as "business" and the non-ladder as "pleasure," if that makes sense. For example, the whole BoA thing - some people love it, some hate it. So, you can make it a ladder-only feature, where it obviously improves the race aspect of ladder, and then have them unbind when the season ends and your characters get moved to non-ladder.

        It allows the developers to create compromises for players to choose from - BoA (or whatever feature) goes from something being forced upon you to something you can choose to deal with or not. And sure, you might have a player who wants to play ladder but not have BoA, but that player will be happier because at least he has the choice to compromise if he wants to.

      You for president. Very seriously. This is actually the single best solution to the BoA issue I've heard. You deserve a Nobel Prize.

    Agree. This makes perfect sense. It might make non-ladder a bit spam-happy, though.

-    #22 Dec 23, 2013 __

    Pretty sweet idea @daisychopper I like it [:)] Ladder for "serious stuff", non-ladder for "not so serious stuff".

-    #23 Dec 23, 2013 __

    I'm afraid Blizzard could be stumped about the ladder system. They've only mentioned it once, in an interview a few months ago, and have kept completely silent about it ever since. The maximum number of character slots is too limited for any kind of ladder or race system that would allow your characters to return to non-ladder at the end of the ladder season. Also, there's absolutely no indication on how the system would actually work in D3, and what plans they have for it. I'm guessing no one at Blizzard would want to simply have a D2 type of ladder, they are probably trying to do something at least somewhat similar to PoE, or anything that would at least marginally evolve upon the idea of the D2 ladder.

    Honestly, it was an addition I was most excited about with the expansion. It adds to the longevity of a game that will still desperately need some, even more so if the rates on the smart drops remain reasonably high. If we don't hear anything about it in the next two months, I don't know... Gonna keep my expectations low on this one.

    _[]_ _"FEAR IS THE MIND KILLER. FEAR IS THE SMALL DEATH THAT BRINGS TOTAL OBLITERATION."_

-    #24 Dec 23, 2013 __

     Vomica

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    i don't like the ladder, non-ladder segregation with ladder having additional event and drops. i don't think this would work well with diablo 3 either.

    I Instead propose, events that runs from 1 week to 2 months. in witch you compete on ladders/ranking board/whatever. To lets say. complete bountys, rifts, kill bosses, kill treasure goblins ect. or to re-complete some achevements like rare/unique monster hunts ect.

    but also separate events like levling one (1-2 slots per race) character to as high individual paragon level as possible from scratch no support. within say 1-2 weeks. now you would gain the paragon gained to your regular paragon. (perhaps instantly or after race is finished. this character could be locked to only 1 chest slot and when said race is over its transferred to the regular server as a withdraw only box until its empty.

    as for the other events they are account wide so both your race chars and your old day 1 vanilla chars can compete.

    Sure this gives a dilemma the people with good gear to start with will always win. Yes, but they would probably have won anyway due to a huge possible time investment anyway.

    Now these events can give rewards like loot bags or a number of random legendarys per % brackets. lets say 5% 10% 25% and 50% and 100% brackets. the top 5% gets 5 bags/legendarys, the top 10% gets 4 bags/legs and so on.

    EU Season Achievement Ladder: Season 1 : #773, 7150/7880 | S2 : #742, 5970/8280 | S3 : #1000+, 810/980 | S4 #? 0/? |

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------------------------------------------------------------------------

question: Is the conversation about a game?

answer: Yes.

question: What is non-ladder gameplay?

answer: Non-ladder gameplay is for permanent characters and items that never get deleted. Items in this server accumulate forever.

question: Which game is the conversation about?

answer: It may be implied that the conversation is about Diablo 3.

question: What makes Diablo 3 different from 1 and 2?

answer: The main difference is that progression favors only playing with your best character and never switching to an alternate.

question: Write a ~2 sentence summary.

answer: A comments section about the differences between non-ladder and ladder gameplay. The comments also try to differentiate Diablo 3 from its predecessors 1 and 2.


split: train

text:
ERNEST AMBLER (November 20, 1923 – February 17, 2017[1]) was a British-American physicist who served as the Acting Under Secretary for Technology in the Department of Commerce (1988–89), as director of the United States' National Bureau of Standards (NBS, 1975–89), and as the first director of the United States' National Institute of Standards and Technology 1988–89.

Early life and education

Ernest Ambler was born in Bradford, England, in 1923. He received his bachelor of arts degree from the University of Oxford and went on to earn a D.Phil degree in 1953 from the same institution.[2][3]

Career

In 1953 Ambler began work in the Cryogenic Physics Section of the United States' National Bureau of Standards, becoming section chief in 1961. In his early years at the NBS, Ambler was principal collaborator with Chien-Shiung Wu on what became the Wu experiment. He was awarded a Guggenheim Fellowship in 1962.[4][5][6] He elected a Fellow of the American Physical Society in 1958.[7]

[Ernest Ambler is presented with the medal and diploma of the President's Award for Distinguished Federal Civilian Service in 1977.]

In 1973 Ambler was appointed deputy director of the NBS and, in 1975, served with NBS director Richard W. Roberts as the U.S. delegation to the 15th General Conference on Weights and Measures in France. Ambler assumed the position of acting director in 1975, following the departure of Roberts. In 1977 he was nominated to the office of Director of the National Bureau of Standards by President Jimmy Carter and was confirmed to the post by the U.S. Senate the following year.[8][9][10]

Ambler presided over the 1988 change of the NBS to the National Institute of Standards and Technology and became the first director of the new agency. Though he had announced his decision to retire effective April 1989, he agreed to a request by United States Secretary of Commerce William Verity to remain as director through the end of the year and to also accept appointment, on an acting basis, to the newly created position of Under Secretary for Technology in the Department of Commerce.[11][12][13]

Personal life

Ambler was naturalized as a United States citizen in 1957.[14] With his wife, Alice Virginia Seiler, he had two sons. He died at Hilton Head, South Carolina after a brief illness.

[1]  The Island Funeral Home & Crematory, Hilton Head Island, Okatie, South Carolina|website=www.theislandfuneralhome.com|language=en-US|access-date=2018-03-22|archive-url=https://web.archive.org/web/20180322143710/http://www.theislandfuneralhome.com/obituary/Dr.-Ernest-Ambler/Hilton-Head-Island-SC/1703118%7Carchive-date=2018-03-22%7Curl-status=dead}}

[2]

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[4]

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[6]

[7]

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[14]

title: Ernest Ambler

question: Where was Ernest Ambler born?

answer: Ernest Ambler was born in Bradford, England.

question: What was the Wu experiment?

answer: Not answered, but Ernest Ambler and Chien-Shiung Wu collaborated on this experiment.

question: What is the NBS?

answer: The NBS is the National Bureau of Standards.

question: When was Ambler naturalized as a United States citizen?

answer: He was naturalized as a US citizen in 1957.

question: Write a ~1 sentence summary.

answer: This article is about Ernest Ambler, a British-American physicist who served as the Acting Undersecretary for Technology in the Department of Commerce, the director of the United States' National Bureau of Standards, and the first director of the United States' National Institute of Standards and Technology.


text:
is a 1976 anime series based on the 1884 novel _Adventures of Huckleberry Finn_ by Mark Twain. It is the first of two Huckleberry Finn anime. A second Huck Finn television series was made in 1994, _Huckleberry Finn Monogatari_.[1]

A feature-length English dub of this series was made in the early 1980s, and broadcast on cable TV in the United States.[2]

The English-dubbed version for the episodic TV version of _Huckleberry Finn_ was owned by Saban Entertainment in 1993.

As with most of the programming library and properties of Saban Entertainment and Fox Children's Productions, the rights to this series is now owned by Disney Enterprises through BVS Entertainment, who acquired the Fox Kids Worldwide franchise in Summer 2001.

Some episodes of _Saban's The Adventures of Huckleberry Finn_ were released on Region 2 DVD by Maximum Entertainment Ltd. in the 2000s. However, there were no plans to release the English dub version of the series on Region 1 DVD.

Plot summary

At the end of _The Adventures of Tom Sawyer_, Huck is adopted by the Widow Douglas in return for saving her life. In _Adventures of Huckleberry Finn_, in some respects a sequel to _The Adventures of Tom Sawyer_, the widow attempts to “civilize” the newly rich Huck.

Huck is kidnapped by his father but manages to fake his own death and escape to Jackson's Island, where he coincidentally meets up with Jim, a slave of the Widow Douglas' sister, Miss Watson. Jim is running for freedom because he has found out that Miss Watson plans to “sell him South” for $800. Together they construct a raft and travel on the Mississippi River,[3] Jim hoping for freedom from slavery, and Huck searching freedom from his drunk father and controlling foster parent.

Cast

Main cast

-   Masako Nozawa as Huckleberry Finn
-   Yasuo Yamada as Jim

Additional cast

-   Chikao Otsuka
-   Daisuke Umon
-   Kei Tomiyama
-   Miyoko Aso
-   Reiko Mutoh

Episode list

  Episode   Title
  --------- --------------------------------
  1         “Homeless Huck”
  2         “A Scary Father”
  3         “Log Cabin in a Secluded Wood”
  4         “Huck's Great Escape”
  5         “Death of Father”
  6         “A Sure Handshake”
  7         “Thieves Are Human Too”
  8         “Jim in Danger”
  9         “Mission to Rescue Jim”
  10        “Huck Wanders into a House”
  11        “Don't Shoot Hearney!”
  12        “A Gentlemen's Agreement”
  13        “After the Fight”
  14        “In the Mist”
  15        “Huck Protects the Delivery”
  16        “Illusive Mother”
  17        “Boys in the Wild”
  18        “Jim's Prediction”
  19        “Run, Huck”
  20        “$3 Fare”
  21        “The King and the Count”
  22        “A Grandfather from England”
  23        “Mary Smiles”
  24        “Jim Is Sold”
  25        “Escape, Jim”
  26        “Huck Arrives Back Home”

Music

                                                            Performer                      Description
  ------------------------- ------------------------------- ------------------------------ ---------------
  “Hora Huckleberry Finn”   “Hey There, Huckleberry Finn”   Horie Mitsuko and Korogi '73   Opening Theme
  “Kawa no Uta”             “Song of the River”             Horie Mitsuko and Korogi '73   Ending Theme

[1] Huckleberry no Boken

[2] Vintage Toledo TV - CBN Ads page featuring an advertisement for a Sunday-night showing of _Huckleberry Finn_ on CBN cable in 1984. From the promotional artwork used, this is the 1976 anime version condensed into feature length.

[3] Huckleberry Finn / Huckleberry no Boken (TV-Serie) – wunschliste.de

title: Huckleberry no Bōken

question: What does the text say about who owns the rights to the English-dub of the series?

answer: The rights to the English-dubbed TV version of the series was owned by Saban Entertainment in 1993. In 2001, BVS Entertainment acquired the Fox Kids Worldwide franchise, which included Saban Entertainment. BVS Entertainment is now owned by Disney Enterprises.


text:
Facebook had long since faded into a distant memory. Hadley lay with one eye open. A pillow needlessly props her head forward so she can stare at the blank wall. Her tired eye looks up toward the ceiling and down to her feet. Looks up and looks down.

She is scheduled to die in a few hours. The top corner of her eye glass has a little count-down timer set by the doctors earlier that morning. They even have it play old episodes of Jersey Shore. Now she's finally at peace.

"OMG, I'm totally gonna die in 4.56 hours" she writes on her daughters wall.

It gets 100 views and 32 likes.

"k. bye :)" her daughter replies.

A single tear wells up and blurs her eye glass. After all these years. She's never felt so close to her.

title: Relative

question: Who is scheduled to die in a few hours?

answer: Hadley

question: Who are the main characters?

answer: Hadley and her daughter

question: What's a positive moment in the story?

answer: Hadley's daughter acknowledges Hadley's impending death, making Hadley feel closer to her than ever.

question: Why is someone scheduled to die?

answer: That information can't be found.

question: Write a ~3 sentence summary.

answer: Hadley is scheduled to die in a few hours. She finally feels at peace and writes on her daughter's wall that she has 4.56 hours left of her life. When her daughter replies with a goodbye, Hadley feels closer to her than ever before.


text:
LOUIS KOHMUELLER HOUSE, also known as the FRED KOHMUELLER HOUSE, is a historic home located at Washington, Franklin County, Missouri. It was built about 1878, and is a one-story, brick dwelling on a stone foundation. It has a side-gable roof and segmental arched door and window openings. Attached to the house by a low-pitched shed roof is a 1 1/2-story smoke house. Also on the property is the contributing large frame barn (c. 1908).[1]

It was listed on the National Register of Historic Places in 2000.[2]

[1]  (includes 12 photographs from 1999)

[2]

title: Louis Kohmueller House

question: By what other name is Louis Kohmueller House known as?

answer: Fred Kohmueller House.

question: To what does this proper noun refer?

answer: A historic home.

question: Where is it located?

answer: Missouri.

question: When was it built?

answer: 1878.

question: Write a ~1 sentence summary.

answer: Louis Kohmueller House, also known as Fred Kohmueller House, is a historic house built in 1878 and located in Washington, Franklin County, Missouri.


text:
''' Yasunobu Nakamura '''(中村 泰信 NAKAMURA YASUNOBU) is a Japanese physicist. He is a professor at the University of Tokyo's Research Center for Advanced Science and Technology (RCAST)[1] and the Principal Investigator of the Superconducting Quantum Electronics Research Group (SQERG) at the Center for Emergent Matter Science (CEMS) within RIKEN.[2] He has contributed primarily to the area of quantum information science,[3] particularly in superconducting quantum computing and hybrid quantum systems.[4][5][6]

Education and early work

While a child, Nakamura's family moved from Osaka to Hinode, Tokyo, where he would gain his early education.[7] He obtained his Bachelor of Science (1990), Master of Science (1992), and Ph.D. (2011) degrees at the University of Tokyo. In 1999, as a researcher at NEC, Nakamura and collaborators Yuri Pashkin and Jaw-Shen Tsai demonstrated “electrical coherent control of a qubit in a solid-state electronic device”[8] and in 2001 “realized the first measurement of the Rabi oscillations associated with the transition between two Josephson levels in the Cooper pair box”[9][10] in a configuration developed by Michel Devoret and colleagues in 1998.[11][12]

In 2000, Nakamura was featured as a “Younger Scientist” by the Japan Society of Applied Physics for his work at NEC in “quantum-state control of nanoscale superconducting devices.”[13] From 2001-2002, he visited the group of at TU Delft on a sabbatical from NEC, where he worked with Irinel Chiorescu, Kees Harmans, and Mooij to create the first flux qubit.[14]J. Clarke, “Flux Qubit Completes the Hat Trick”, _Science_ 299, 5614, 1850-1851, (2003),

[15] In 2003, he was named one of MIT Technology Review's top innovators under 35 years old, in which editors noted that “Nakamura and a collaborator got two qubits to interact in a manner that had been predicted but never demonstrated” at the time.[16]

Current work

, the Japan Science and Technology Agency (科学技術振興機構) announced funding for Nakamura's work through their Exploratory Research for Advanced Technology (ERATO) program.[17] The project, entitled Macroscopic Quantum Machines,[18] seeks to dramatically improve quantum state control technology to further the field of quantum computing. Of principal focus is the development of a highly scalable platform for implementing quantum information processing techniques, as well as the creation of hybrid quantum systems which interface with microwave quantum optics. In an article in in 2018, it was announced that work towards the construction of a quantum computer with 100 superconducting qubits was underway.[19] In 2019, the Japanese Ministry of Education, Culture, Sports, Science and Technology launched a quantum technology project known as QLEAP, with Nakamura as the team leader for the quantum information processing component.[20] The project aims to develop superconducting quantum computers and other quantum technologies over a ten year period, by increasing collaboration between academia and industry.

[A flux qubit and superconducting microwave cavity form a coupled system that connects to a parametric phase-locked oscillator. In the paper “Single microwave-photon detector using an artificial Λ-type three-level system” published in Nature Communications in 2016, Nakamura and collaborators manipulated this three-level system in such a way that single photons were detected with an “efficiency of 0.66±0.06 with a low dark-count probability of 0.014±0.001 and a reset time of ∼400 ns.”[21]] In past years, Nakamura and collaborators have published their findings on the efficient detection of single microwave frequency photons,[22] the suppression of quasiparticles in superconducting quantum computing environments for the improvement of qubit coherence times,[23] the development of “a deterministic scheme to generate maximal entanglement between remote superconducting atoms, using a propagating microwave photon as a flying qubit”,[24] and the realization of a hybrid quantum system by the strong, coherent coupling between a collective magnetic mode of a ferromagnetic sphere and a superconducting qubit.[25]

More recently, results have been published in which superconducting qubits were used to resolve quanta of magnon number states,[26][27] to create a quantitatively non-classical photon number distribution,[28] to measure fluctuations in a surface acoustic wave (SAW) resonator,[29] and to measure an itinerant microwave photon in a quantum nondemolition (QND) detection experiment.[30][31] A superconducting circuit was later used to realize information-to-work conversion by a Maxwell's demon,[32] radio waves and optical light were optomechanically coupled to surface acoustic waves,[33] and an ordered vortex lattice in a Josephson junction array was observed.[34]

Nakamura has spoken several times at quantum information science conferences and seminars, including at the University of Vienna,[35] the Institute for Theoretical Atomic Molecular and Optical Physics at Harvard University,[36][37] the National Center of Competence in Research's Quantum Science and Technology Monte Verità conference,[38] the Institute for Quantum Computing at the University of Waterloo,[39] the Institute for Molecular Engineering at the University of Chicago[40] the Institute for Quantum Optics and Quantum Information (IQOQI),[41] and the Yale Quantum Institute at Yale University.[42]

In 2020, Nakamura was named as a fellow of the American Physical Society for “the first demonstration of coherent time-dependent manipulation of superconducting qubits, and for contributions to the development of superconducting quantum circuits, microwave quantum optics, and hybrid quantum systems”.[43]

Honors and awards

-   1999 – Young Investigator Award, Japan Society of Applied Physics[44]
-   1999 – The 1st Sir Martin Wood Prize for Japan[45][46]
-   1999 – The 45th Nishina Memorial Prize[47]
-   2003 – TR100, MIT Technology Review[48]
-   2004 – Agilent Technologies Europhysics Prize (with Michel Devoret, Daniel Esteve, and Hans Mooij)[49]
-   2008 – Simon Memorial Prize (with Jaw-Shen Tsai)[50]
-   2014 – The 11th (with Jaw-Shen Tsai)[51]
-   2018 - The 19th JSAP Outstanding Achievement Award[52][53]
-   2020 - American Physical Society (APS) Fellow[54]

[1]

[2]

[3] T. D. Ladd, F. Jelezko, R. Laflamme, Y. Nakamura, C. Monroe, and J.L. O'Brien, “Quantum computers”, _Nature_ 464, 45-53 (2010), , arxiv:1009:2267

[4]

[5]

[6]

[7]

[8]

[9]

[10] Y. Nakamura, Y.A. Pashkin, and J.S. Tsai, “Rabi Oscillations in a Josephson-Junction Charge Two-Level System”, _Physical Review Letters_ 87, 246601 (2001),

[11]

[12] V. Bouchiat, D. Vion, P. Joyez, D. Esteve and M. H. Devoret, “Quantum coherence with a single Cooper pair”, _Physica Scripta_ T76, 165-170 (1998),

[13]

[14] I. Chiorescu, Y. Nakamura, C. J. P. M. Harmans, and J. E. Mooij, “Coherent Quantum Dynamics of a Superconducting Flux Qubit”, _Science_ 299, 5614, 1869-1871, (2003), , arxiv:0305461

[15]

[16]

[17]

[18]

[19]

[20]

[21] K. Inomata, Z. Lin, K. Koshino, W. D. Oliver, J.- S. Tsai, T. Yamamoto, and Y. Nakamura, “Single microwave-photon detector using an artificial Λ-type three-level system”, _Nature Communications_ 7, 12303 (2016),

[22]

[23] S. Gustavsson, F. Yan, G. Catelani, J. Bylander, A. Kamal, J. Birenbaum, D. Hover, D. Rosenberg, G. Samach, A. P. Sears, S. J. Weber, J. L. Yoder, J. Clarke, A. J. Kerman, F. Yoshihara, Y. Nakamura, T. P. Orlando, and W. D. Oliver, “Suppressing relaxation in superconducting qubits by quasiparticle pumping”, _Science_ 354, 6319, 1573-1577 (2016),

[24] K. Koshino, K. Inomata, Z. R. Lin, Y. Tokunaga, T. Yamamoto, and Y. Nakamura, “Theory of Deterministic Entanglement Generation between Remote Superconducting Atoms”, _Physical Review Applied_ 7, 064006 (2017),

[25]

[26] D. Lachance-Quiriom, Y. Tabuchi, S. Ishino, A. Noguchi, T. Ishikawa, R. Yamazaki, and Y. Nakamura, “Resolving quanta of collective spin excitations in a millimeter-sized ferromagnet”, _Science Advances_ 3, _7_, e1603150 (2017),

[27]

[28] S. Kono, Y. Masuyama, T. Ishikawa, Y. Tabuchi, R. Yamazaki, K. Usami, K. Koshino, and Y. Nakamura, “Nonclassical Photon Number Distribution in a Superconducting Cavity under a Squeezed Drive”, _Physical Review Letters_ 119, 023602 (2017),

[29] A. Noguchi, R. Yamazaki, Y. Tabuchi, and Y. Nakamura, “Qubit-Assisted Transduction for a Detection of Surface Acoustic Waves near the Quantum Limit”, _Physical Review Letters_ 119, 180505 (2017),

[30] S. Kono, K. Koshino, Y. Tabuchi, A. Noguchi, and Y. Nakamura, “Quantum non-demolition detection of an itinerant microwave photon”, _Nature Physics_ 14, 546-549 (2018),

[31]

[32] Y. Masuyama, K. Funo, Y. Murashita, A. Noguchi, S. Kono, Y. Tabuchi, R. Yamazaki, M. Ueda, and Y. Nakamura, “Information-to-work conversion by Maxwell’s demon in a superconducting circuit quantum electrodynamical system”, _Nature Communications_ 9, 1291 (2018),

[33] A. Okada, F. Oguro, A. Noguchi, Y. Tabuchi, R. Yamazaki, K. Usami, and Y. Nakamura, “Cavity Enhancement of Anti-Stokes Scattering via Optomechanical Coupling with Surface Acoustic Waves”, _Physical Review Applied_ 10, 024002 (2018),

[34] R. Cosmic, K. Ikegami, Z. Lin, K. Inomata, J. M. Taylor, and Y. Nakamura, “Circuit-QED-based measurement of vortex lattice order in a Josephson junction array”, _Physical Review B_ 98, 060501(R) (2018),

[35]

[36]

[37]

[38]

[39]

[40]

[41]

[42]

[43]

[44]

[45]

[46]

[47]

[48]

[49]

[50]

[51]

[52]

[53]

[54]

title: Yasunobu Nakamura

question: List the honors and awards Nakamura has received.

answer:
1999 – Young Investigator Award, Japan Society of Applied Physics
1999 – The 1st Sir Martin Wood Prize for Japan
1999 – The 45th Nishina Memorial Prize
2003 – TR100, MIT Technology Review
2004 – Agilent Technologies Europhysics Prize
2008 – Simon Memorial Prize
2014 – The 11th
2018 - The 19th JSAP Outstanding Achievement Award
2020 - American Physical Society (APS) Fellow

question: What is Nakamura's occupation?

answer: He is a physicist working as a professor at the University of Tokyo's Research Center for Advanced Science and Technology. He is also the Principal Investigator of the Superconducting Quantum Electronics Research Group at the Center for Emergent Matter Science.

question: Why was Nakamura featured as a "Younger Scientist"?

answer: For his work at NEC in "quantum-state control of nanoscale superconducting devices."

question: What are Rabbi oscillations?

answer: That information can't be found.

question: What is a superconducting qubit?

answer: The article does not explain the term.

question: Write a ~2 sentence summary.

answer: Yasunobu Nakamura is a Japanese physicist who works as a professor at the University of Tokyo's Research Center for Advanced Science and Technology and the Principal Investigator of the Superconducting Quantum Electronics Research Group at the Center for Emergent Matter Science. He has contributed to the field of superconducting quantum computing and hybrid quantum systems.


text:
*My first post, and my first short story. It was made specifically to be JUST dialogue. Please, be brutal, be nasty, be honest.*

"Excuse me. Are you drinking two cups of coffee?"
"You noticed?"
"Yes. They *are* yours? You're not waiting for someone else?"
"No."
"Oh. But why two? Why not order-"
"-A double? No, no. I don't do that. It wouldn't be fair."
"What do you mean by fair?"
"Well you see, I have this theory that everything needs to come in pairs. In twos. All the time, everything."
"What do you mean?"
"Like when you wake up in the morning you put on a pairs of socks don't you? And a pair of earrings? Pair of shoes? Pair of gloves for the winter, right?"
"Right."
"Well there you go. What if your...say, bracelet, is watching you put on two earrings and yet he has to travel on your wrist alone? That's not fair. Also your left wrist, who is bearing the bracelet, looks over to your right wrist and feels guillty because-"
"-My right wrist doesn't get to wear a bracelet."
"Exactly. Coming in pairs is a universal trait. It all goes down to the simplest most basic components of life and the universe, since beginningless time. Do you know what I mean?"
"I know exactly what you mean. Even electrons come in pairs."
"That's it! And *hence*...my pair of coffees!"
"You know love too comes in pairs."
"Love?"
"Well whether it's man and woman or man and man, or whatever, love comes in pairs too right? A couple is a pair of lovers after all."
"Hey, you're right."
"OCD really can be a wonderful thing. We make quite a pair."

title: Grande Old Pair (very short, dialogue only)

question: Who says "Excuse me. Are you drinking two cups of coffee?"

answer: Unclear

question: Who is the narrator?

answer: There isn't a narrator, just two individuals talking.

question: Why does one of the talkers say that everything must come in pairs?

answer: Because they have OCD, and they think pairs are a universal trait.

question: Why is it bad to wear only one bracelet?

answer: It's not a pair, the other wrist will feel jealous.

question: Write a ~2 sentence summary.

answer: When one person notices another drinking two cups of coffee, they converse about the universality of the phenomenon of pairs. The two-cups-of-coffee drinker has Obsessive Compulsive Disorder and needs to have everything in pairs, but they try to convince the other person of the logicalness of pairs as well.


text:
This is a BIBLIOGRAPHY OF WORKS BY OSCAR WILDE, a late-Victorian Irish writer. Chiefly remembered today as a playwright, especially for _The Importance of Being Earnest_, and as the author of _The Picture of Dorian Gray_; Wilde's oeuvre includes criticism, poetry, children's fiction, and a large selection of reviews, lectures and journalism. His private correspondence has also been published.

Wilde was declared bankrupt to pay legal costs after his conviction for “gross indecency”, and his possessions - including manuscripts, letters, books and presentation volumes of all the major literary figures of his day - were sold by auction. This has made bibliographical (and biographical) studies of unpublished work more difficult since they are widely dispersed, some in private ownership. The largest collection of Wilde's letters, manuscripts, and other material relating to his literary circle are housed at the William Andrews Clark Memorial Library.[1][2] A number of Wilde's letters and manuscripts can also be found at The British Library, as well as public and private collections throughout Britain, the United States and France.

Essays

-   “The Decay of Lying” First published in _Nineteenth Century_ (1889), republished in _Intentions_ (1891).
-   “Pen, Pencil and Poison” First published in the _Fortnightly Review_ (1889), republished in _Intentions_ (1891).
-   “The Soul of Man under Socialism” First published in the _Fortnightly Review_ (1891), republished in _The Soul of Man_ (1895), privately printed. (“The Soul of Man Under Socialism” on Wikisource)
-   _Intentions_ (1891) Wilde revised his dialogues on aesthetic subjects for publication in this volume, which comprises:
    -   “The Critic as Artist”
    -   “The Decay of Lying”
    -   “Pen, Pencil and Poison”
    -   “The Truth of Masks”
-   “Phrases and Philosophies for the Use of the Young” first published in the Oxford student magazine _The Chameleon_, December 1894) (“Phrases and Philosophies for the Use of the Young” on Wikisource)
-   “A Few Maxims For The Instruction Of The Over-Educated” First published, anonymously, in the 1894 November 17 issue of Saturday Review.

Fiction

Novel

-   _The Picture of Dorian Gray_ (1890/1891). The first version of “The Picture of Dorian Gray” was published, in a form highly edited by the magazine, as the lead story in the July 1890 edition of _Lippincott's Monthly Magazine_.[3] Wilde published the longer and revised version in book form in 1891, with an added preface.[4]

Stories

-   “The Portrait of Mr. W. H.” (1889)
-   _The Happy Prince and Other Tales_ (1888, a collection of fairy tales) consisting of:
    -   “The Happy Prince”
    -   “The Selfish Giant”
    -   “The Nightingale and the Rose”
    -   “The Fisherman and His Soul”
    -   “The Devoted Friend”
    -   “The Birthday of the Infanta”
    -   “The Star-Child”
    -   “The Remarkable Rocket”
    -   “The Young King”
-   _A House of Pomegranates_ (1891, fairy tales)
-   _Lord Arthur Savile's Crime and Other Stories_ (1891) Including “The Canterville Ghost” first published in periodical form in 1887.
-   _Complete Short Fiction_. Penguin Classics, 2003. Edited with an Introduction and Notes by Ian Small. Contains all works listed above plus _Poems in Prose_ (1894) and one very short _'Elder-tree' (fragment)._

Poems

-   _Ravenna_ (1878) Winner of the Newdigate Prize.
-   _Poems_ (1881) Wilde's collection of poetry and first publication.
-   _The Sphinx_ (1894)
-   _Poems in Prose_ (1894)
-   _The Ballad of Reading Gaol_ (1898)

Plays

-   _Vera; or, The Nihilists_ (1880)
-   _The Duchess of Padua_ (1883)
-   _Lady Windermere's Fan_ (1892)
-   _A Woman of No Importance_ (1893)
-   _Salomé_ (French version) (1893, first performed in Paris 1896)
-   _Salomé: A Tragedy in One Act: Translated from the French of Oscar Wilde by Lord Alfred Douglas, illustrated by Aubrey Beardsley_ (1894)
-   _An Ideal Husband_ (1895) (text)
-   _The Importance of Being Earnest_ (1895) (text)
-   _La Sainte Courtisane_ and _A Florentine Tragedy_ Fragmentary. First published 1908 in Methuen's _Collected Works_

(Dates are dates of first performance, which approximate better to the probable date of composition than dates of publication.)

-   _The Importance of Being Earnest and Other Plays_. Penguin Classics, 2000. Edited with an Introduction, Commentaries and Notes by Richard Allen Cave. Contains all from above save the first two. _Salome_ is in English. As an appendix there is one excised scene from _The Importance of Being Earnest_.

First published posthumously

-   _De Profundis_ (Written 1895-97, in Reading Gaol). Expurgated edition published 1905; suppressed portions 1913, expanded version in _The Letters of Oscar Wilde_ (1962).
-   _The Rise of Historical Criticism_ (Written while at college) First published in 1905 (Sherwood Press, Hartford, CT) privately printed. Reprinted in _Miscellanies_, the last volume of the First Collected Edition (1908).
-   _The First Collected Edition_ (Methuen & Co., 14 volumes) appeared in 1908 and contained many previously unpublished works.
-   _The Second Collected Edition_ (Methuen & Co., 12 volumes) appeared in installments between 1909–11 and contained several other unpublished works.
-   _The Letters of Oscar Wilde_ (Written 1868-1900) Published in 1962. Republished as _The Complete Letters of Oscar Wilde_ (2000), with letters discovered since 1962, and new annotations by Merlin Holland.
-   _The Women of Homer_ (Written 1876, while at college). First published in _Oscar Wilde: The Women of Homer_ (2008) by The Oscar Wilde Society.
-   _The Philosophy of Dress_ First published in _The New-York Tribune_ (1885), published for the first time in book form in _Oscar Wilde On Dress_ (2013).

Misattributed

-   _Teleny, or The Reverse of the Medal_ (Paris, 1893) has been attributed to Wilde, but its authorship is unclear. One theory is that it was a combined effort by several of Wilde's friends, which he may have edited.
-   _Constance_ On September 14, 2011, Wilde's grandson Merlin Holland contested Wilde's claimed authorship of this play entitled _Constance_, scheduled to open that week in the King's Head Theatre. It was not, in fact, “Oscar Wilde's final play,” as its producers were claiming. Holland said Wilde did sketch out the play's scenario in 1894, but “never wrote a word” of it, and that “it is dishonest to foist this on the public.”[5] The Artistic Director Adam Spreadbury-Maher of the King's Head Theatre and producer of _Constance_ pointed out that Wilde's son, Vyvyan Holland, wrote in 1954, “a significant amount of the dialogue (of _Constance_) bears the authentic stamp of my father's hand”.[6] There is further proof that the developed scenario that _Constance_ was reconstituted from was written by Wilde between 1897 and his death in 1900, rather than the 1894 George Alexander scenario which Merlin Holland quotes.[7]

[1] “Register of the Oscar Wilde and his Literary Circle Collection of Papers, 1819-1953” http://www.oac.cdlib.org/findaid/ark:/13030/tf338nb1zb

[2] “Oscar Wilde and the 1890s” http://www.humnet.ucla.edu/humnet/clarklib/Clark%20Pages/ Collection%20Links/Oscar%20Wilde%20and%20the%201890s.htm

[3] Mason, Stuart; _Bibliography of Oscar Wilde_

[4]

[5]

[6]

[7]

title: Oscar Wilde bibliography

question: Why was Wilde convicted?

answer: Wilde was convicted for "gross indecency."

question: What is Wilde remembered for?

answer: Wilde is remembered for his book - The Importance of Being Earnest.

question: What did Wilde's work mainly consist of?

answer: Wilde's work consisted of criticism, poetry, children's fiction, and a large selection of reviews, lectures, and journalism.

question: Where is Wilde's literary work housed?

answer: Wilde's literary work is housed at the William Andrews Clark Memorial Library.

question: Write a ~4 sentence summary.

answer:
The late-Victorian Irish writer, Oscar Wilde, is remembered today for his book - The Importance of Being Earnest. Wilde was declared bankrupt to pay legal costs after he was convicted for "gross indecency."

Wilde's letters, manuscripts, and other material can be found at the William Andrews Clark Memorial Library and also at The British Library.

Wilde's work consisted mainly of criticism, poetry, children's fiction, and a large selection of reviews.


text:
QUARRY TOWN (sometimes spelled QUARRYTOWN) is an unincorporated community in Ste. Genevieve County, in the U.S. state of Missouri.[1]

History

A post office called Quarrytown was established in 1871, and remained in operation until 1873.[2] The community was named for a quarry near the original town site.[3]

[1]

[2]

[3]

title: Quarry Town, Missouri

question: What is an unincorporated community?

answer: The community is not incorporated into the Ste. Genevieve County.

question: Where did Quarry Town get its name?

answer: A quarry was located near the town site.

question: Where is Quarry Town located?

answer: It is located in Ste. Genevieve County, Missouri, U.S.A.

question: Why did the post office in Quarry Town close?

answer: This information is not given in the post. It was operational for 2 years.

question: Write a ~2 sentence summary.

answer: Quarry Town is an unincorporated community in Ste. Genevieve County, Missouri.


text:
It’s a muggy summer night in Treewell, North Carolina. Nobody really comes to this sleepy town of maybe two hundred. To be honest, most people fear the town, well, except for those who want to explore the possibilities of their desires. Legend has it that if you have cash and a request, your life can change forever. You just have to go to the cabin on the lake and call for one of them.

“How can I help you?” The strange woman asked Marla in a voice apparently made of gravel. The room they sit in is dark with a single lantern by the door.

“I’m sorry I’ve never been to a witch before. I, I don’t know how to ask.” Marla said sheepishly.

The lady lifts a wrinkled finger and says with authority, “First, we aren’t witches and haven’t called ourselves such since the persecution. We are 'Artists'. Ask us how you would ask any other person.”

“I’m so sorry. I’m in love with my male roommate, his name is Charlie. I’m nothing but a friend to him and I’d like for him to love me back.”

The old Artist flips her long, salt and pepper hair back and laughs, “Girl, a person can only love what it shares flesh with. You can love your father and your mother, you can love your siblings, you can love your child, but you can never truly love someone outside of that connection.”

The young lady is taken back by that statement. “Yes I can love him and I do.”

“Then what do you love so much about him?”

“He’s kind. He has the most beautiful smile. He works out so he has an amazing body...”

“Stop right there”, the Artist interrupts “What you have just described to me are physical traits and surface behavior. You’re naturally in love with his genes rather than him as a person. You've only succumbed to his mating call. A call that he isn't even aware he's made.”

“Are you here to judge? I’m paying you for a service.”

“Now that money has changed hands, I am working for you. I just want to warn you.” Just as the artist made that statement the lantern flickered, even with the absence of wind. “You’re asking me to make someone do something that isn’t naturally possible.”

“Do it anyway.”

The woman has a belly laugh, shoots back in her chair, and stands up to walk to the other side of the room. “I have to warn you that our powers are a lot more mundane than the stories say. It will take me three days to make a love elixir. Until then, you can stay at the Inn in town. You can meet some of the others there”

Marla walks toward the door. “Thank you.”

“Don’t thank me child. After I finish this, he will love you. The manner in which he will love you is the mystery.”

title: The Artists, part 1

question: Who is Marla?

answer: Marla is a woman who has come to the cabin to fulfill one of her wishes.

question: Who grants the wishes?

answer: A strange woman who calls herself an Artist grants the wishes.

question: Who is the Artist?

answer: The Artist the strange woman in the cabin who grants people's wishes. She calls herself an Artist and not a witch.

question: Does the strange woman help Marla with her wish?

answer: Yes, after trying to explain to Marla that her wish is not naturally possible, the Artist gives in to Marla's demands.

question: Write a ~7 sentence summary.

answer:
In a cabin by a lake in Treewell stays a woman who grants people's wishes. These women call themselves Artists.

Marla goes to her wanting her to make her roommate fall in love with her. The Artist explains that that would not be naturally possible. But Marla stays firm on her wish.

The Artist gives in to her demand and says he will love her. But how he will love is a mystery.


text:
_TIRATHABA PARASITICUS_ is a species of moth of the family Pyralidae.[1] It was described by Thomas Pennington Lucas in 1898.[2][3][4] It is found in Australia, where it has been recorded from Queensland and New South Wales.

The wingspan is about 35 mm. The forewings are brown with two faint roundish marks, and a dark area near the base. The hindwings are pale brown, darkening toward the wingtips.

The larvae are carnivorous, and are internal parasitoids of other larvae such as _Cryptophaga_ species.[5]

[1]

[2]

[3]

[4]

[5]

title: Tirathaba parasiticus

question: Tirathaba Parasiticus is a species of what?

answer: Moth.

question: Who first described it?

answer: Thomas Pennington Lucas.

question: To which family does it belong?

answer: Pyralidae.

question: Where is it found?

answer: Australia.

question: Write a ~3 sentence summary.

answer: Tirathaba Parasiticus is a species of moth found in Australia. It was first described by Thomas Pennington Lucas in 1898. It is mostly brown in color.


text:
Late last night, as people were getting ready to turn in after another successful April Fools’ Day, Adult Swim broadcast a message telling _Rick and Morty_ __ fans to head over to its site.

Once there, fans were greeted with a strange, pseudo-_Rick and Morty_ special that actually didn’t have much to do with _Rick and Morty_ at all beyond the use of the titular characters. The short, called _Bushworld Adventures,_ was written and directed by Michael Cusack, a popular YouTuber known for his psychedelic cartoon style. The short’s only about 10 minutes in length and by far the most disturbing _Rick and Morty-_inspired piece of work to come out of Adult Swim.

_Bushworld Adventures_ plays on Rick and Morty’s abusive relationship, with Rick pointing a gun at Morty’s head and saying sexually explicit things while they wander around a forest. It takes place in an alternate universe, somewhere in Australia, and plays up the weirder aspects of _Rick and Morty’_s themes. The easiest way to understand why people on Twitter can’t stop talking about it is by watching the short below.

While many people eventually came to admire the short, other fans walked away disappointed that it wasn’t _Rick and Morty’_s official season four premiere. Co-creators Dan Harmon and Justin Roiland used April Fools’ Day last year to premiere _Rick and Morty’_s season three — the episode that contained the now infamous McDonald’s Szechuan sauce scene.

There may have been some lingering hope that an actual _Rick and Morty_ episode is just around the corner, but fans should prepare for a longer wait. Both Harmon and Roiland, along with other writers on the show, have suggested that the fourth season isn’t being worked on at the moment as the team goes through contract negotiations with Adult Swim.

It’s a bummer, but remember that we were forced to wait more than 18 months for _Rick and Morty’_s third season and it was well worth it in the end. _Rick and Morty’_s fourth season is expected to return in late 2019.

question: What is Rick and Morty?

answer: A TV show that was expected to return with its fourth season in late 2019.

question: How did Adult Swim celebrate April Fools' Day?

answer: They broadcast a message telling Rick and Morty fans to visit its site, where they could view a pseudo-Rick and Morty special called Bushworld Adventures.

question: Who is Dan Harmon?

answer: A co-creator of Rick and Morty.

question: Why is the McDonald's Szechuan sauce scene infamous?

answer: That information can't be found.

question: Write a ~3 sentence summary.

answer: To celebrate April Fools Day, Adult Swim broadcast a message encouraging Rick and Morty fans to visit the show's website. There, they could view a 10-minute short called Bushworld Adventures that featured the titular characters. Some fans were left disappointed that it wasn't the premiere of the show's fourth season, which is expected to air in late 2019.


text:
The VRIL SPHERE is an artifact that is found in the Zombie map Moon. It is an integral part of the Richtofen's Grand Scheme Easter Egg.

The Vril Sphere is a Vril artifact that was discovered by Richtofen while he was isolated with the M.P.D., following the teleportation test with Dr. Schuster. The Vril Sphere is designed to be a conduit to transfer energy between the Vril Interface on the M.P.D. and the Vril Generator. It apparently has the ability to create profiles for users of the M.P.D. via the Vril Interface, as this was heard on one of the audio reels on Moon. It also appears in _Call of Duty: Black Ops 4_ in the map Remnant.

question: What kind of work does the Vril Sphere appear in?

answer: A video game


text:
!!MAKE SURE TO CHECK OUT THE FEEDBACK COMMENT BELOW THIS FOR UP-TO-DATE AKNOWLEDGEMENTS OR CHANGES.!!

PRE-AMBLE AND INTRODUCTION

Hello everyone, I decided to make another topic to put into my signature and possibly help people with. This topic will especially be helpful for people with Founders Edition pascal cards, or people having thermal issues in SFF cases. It is also an absolute must for people who are building a cryptomachine, as this will severely lower power consumption. Otherwise, it will just be interesting for people like me who like to tinker with tech. Subject this time is GPU Boost 3.0.

You can also limit the card's power usage by simply lowering the power target. But this won't actually make the card any more efficient. And this will invariably hurt the performance of the card. As it will be switching more often to stay within the thermal limits you set. If you really want to get the most out of your hardware without sacrificing performance, you have to tamper with boost 3.0 and undervolt.

Other people have already written down just how Boost 3.0 works, and you can read it here:

http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/15

A TL:DR would be that the GPU takes into consideration a couple of power related parameters to boost to the maximum allowable coreclock whilst staying within the TDP and stability regions.

WHAT DO YOU NEED, AND HOW DOES IT WORK:

This topic will only be about downvolting with MSI Afterburner's Frequency/Voltage curve and how to potentially reduce your power consumption. To either get lower noise + heat output, higher boostclocks or both.

I will be using my own EVGA GTX 1070 FTW for this test, and will be using MSI Afterburner 4.3.0, get it here:

https://www.msi.com/page/afterburner

I've also selected the standard skin (v3) from the "interface" options menu. Once you have MSI Afterburner installed there are a few things you must do before starting. On the default skin, press the cogwheel to get into the settings. In the "general" tab, tap both "Unlock Voltage Control" and "Unlock Voltage Monitoring". If you want the same skin as me, go to "user interface" tab and select "default MSI v3". In the "monitoring" tab select "Power", "GPU Temperature", "Coreclock" and "GPU Voltage". You can also, for each node, select "show in on-screen" down in the bottom. At the top, also make sure to set the polling rate at something like 100/200ms. As it will make it easier to follow the dynamic behaviour.

You can then use your favorite stability/benchmarking utility, but I suggest using Unigine Heaven, as I've always found that to be both easy to boot and root out instabilities quite well. Get it here:

https://benchmark.unigine.com/heaven

The big issue with GPU Boost 3.0 is that you don't have full control over it. The GPU for the most part will have it's own idea of what to boost to, and you have to compensate for it's behaviour. For example, when during stresstesting you have found your bottom voltage, save the profile and let the card cool. The thermal window for Boost 3.0 has suddenly expanded and it will start with a higher boostclock than you were originally testing with and can potentially crash. Once it heats up again, it will return to the boostclock you did the stability test with. A safe bet will be to look for the bottom voltage and add a few millivolts to compensate for the higher starting boost.

UNDERVOLTING (NOVICE/ADEPTS CAN START HERE)

Start by booting up Heaven, run it windows, but at extreme settings. Alt-tab and put your MSI Afterburner window in front of it, and to avoid confusion, hit the "reset" button. Now let the card run for a good 10-15 minutes until the card levels out in temperature. What we are interested in are the Core temperature, the clockspeed and voltage at this stage. If you try to set a curve at a lower thermal interval, GPU-boost will auto adjust the graph to hit higher clocks than you've set them at. And when it heats back up, it will be below what you want it to be. This goes a lot more smoothy whilst the GPU is being stressed and GPU-boost stops interfering.

Now whilst having MSI Afterburner in front, press CTRL+F to pull up the boost 3.0 boost table and it will look something like this:

Spoiler

[equilibrium.thumb.png.9dc397e7191555d1da8989b096718f46.png]

So in my case, my 1070 ftw levels out at 69-70 degrees, with 1924mhz and 1,031V. These will now be your base numbers to work from. Now look on the graph where this GPU boost 3.0 operating point is. It should be in the middle of the cross. And set the white node above it to match these numbers like so:

Spoiler

[set_to_equilibrium.thumb.png.3eb7b1c725f02c9d29ce6236feb5ccba.png]

So 1924 on the frequency (y-axis) and 1031 on the voltage (x-axis), you can use the up/down keys to finetune. Now comes the fiddly bit. You need to lower all the nodes to the right below or equal to this node (so all at <1924). It will auto adjust everything after you hit apply, so you don't need to set everything as 1924, just make sure it's lower. Hit apply after you've done so. If it looks like this, you're done:

EDIT: THANKS TO @DARKSETH FOR THE KEYBINDINGS:

HOLDING SHIFT MOVES THE ENTIRE CURVE UP OR DOWN, HOLDING CTRL TILTS THE CURVE TO A DIRECTION. MAKES IT ALLOT EASIER TO ACHIEVE THE ABOVE STATED GOAL. THANKS FOR THAT.

~~!!EDIT#2: FOR SOME REASON THIS TOTALLY SCREWS UP MY STABILITY WHEN USING THOSE SHIFT AND CTRL COMMANDS ON MY EVGA UNIT. IF FOR SOME REASON IT KEEPS CRASHING EVEN AT CONSERVATIVE LEVELS, DO NOT USE THOSE COMMANDS! I THINK SHIFT OFFSETS THE LOWER-END BEHAVIOR OF THE CARD ASWELL AND MAKES IT UNSTABLE AT DESKTOP USAGE. SO IT'S MOSTLY SHIFT THAT MAKES IT UNSTABLE.~~

!!EDIT#3: ON MY GTX 1080 FTW THIS IS NO LONGER THE CASE.

Spoiler

[set_to_equilibrium_Level_out.thumb.png.8eb18b7c00b7d2a100f26f5e9c304919.png]

If it doesn't, or if the first node has shifted away, lower everything to the left a bit like shown, and readjust the 1031/1924 node again to snap into place. If the nodes are too close, they can swap between predetermined slots. Hence lowering the left nodes will make it easier for the software to distinguish what you're doing. It should now still read the correct values whilst running in Heaven.

Now all you need to do is level the nodes (dots) to the left of your operating voltage, one at a time. So raise the node to the left of (in my case) 1031mv up to the same level. Each time doing so, you will readjust a powerstate to a lower voltage (as you'll be moving to the left on the x-axis with the same frequency). And you should see your voltage drop on MSI Aterburner. Keep moving the nodes to 1924 until it fails and add about 0,2-0,25mv (so it if fails at 0,85, set it to 0,875 or the nearest available node). Once you've found your voltage, make sure to give it a good stresstest to make sure it's really stable. Save the profile by hitting "save" and clicking one of the 5 buttons. For added security you can look at what your powertarget is doing when it's levelled out and set the max power-target to about +10% of that. So if it's reading 75%, set it to 85%. That way, when the card is cold and you start up a 3D application it won't try to run 2000mhz and crash on the low voltage.

Now turn off the test, let the GPU settle to it's idle temp and restart the benchmark. It will now boost higher and the card needs to keep stable at the selected voltage. If it fails, reset the card, let it heat back up to it's equilibrium point and load the stable voltage again. Move one node down again to raise the voltage a bit. (doing this step in idle will fuck up the graph again).

Undervolting and yet Overclocking?

And now you should be done. You can also combine this with an overclock. To do this, reset the card and let it heat up again. Set the +core clock slider up to the point you want your coreclock to be and start back from the beginning. It can look something like this:

Spoiler

[undervolting.thumb.png.58decdba720713d0a68427e626433a1f.png]

As you can see, the power % takes a significant hit, meaning your card is running much more efficient (so long as the coreclocks don't drop and you've done everything correctly). Note that the result can be significant and the coretemperature can drop so much as to boost to higher clockspeeds. This is why you also need to compensate a bit and don't be too greedy on the voltage. Look for a nice sweetspot of stability and powersaving.

COMPENSATING FOR THE PERFORMANCE LOSS.

Thanks to @Darkseth for pointing this out. After some investigation, apparently using aggressive delta's between the powerstates causes a performance delta aswell. It can be anywhere up to 3-5%. Nothing major, but it can be avoided to a certain extent. Once you have your curve like in the last section above, you may want to make it less abrupt and adjust the powerstates left of your cut-off point to make a more ramp-like function. This may require a bit of finetuning to figure out what works best. Fire up heaven again and press "camera" to set it to "free". Pick a point of view with not many moving objects to keep the framerate as steady as possible and start sculpting the curve ( ͡° ͜ʖ ͡°). To give you an idea what to aim for, here are a few examples. Make the curve as smooth as possible up to the point you level it out. Just make sure to leave the first node alone.

Spoiler

[594118889c1ee_Adjustingforpowerstates.thumb.png.45c930e75792e0f66f6b9c6131953025.png]

TROUBLESHOOTING:

- Performance loss? Check above or first comment.

INTERESTED IN YOUR RESULTS, WOULD APPRECIATE IF YOU LEFT YOURS BELOW.

question: What is the article's subject?

answer: GPU Boost 3.0

question: What is the author trying to accomplish?

answer: He wants to lower the power consumption of his video card by tampering with boost 3.0 and downvolting.

question: What GPU will the author use for this test?

answer: His own EVGA GTX 1070 FTW

question: What software will the author be using?

answer: MSI Afterburner 4.3.0

question: Write a ~2 sentence summary.

answer: The post's author running a test on his own GPU, an EVGA GTX 1070 FTW, so see if he can lower power consumption using MSI Afterburner 4.3.0. Tampering with GPU Boost 3.0 and downvolting the GPU is absolutely necessary to get the most out of the hardware without sacrificing performance.


text: Brian was stuck in a hallway of mediocrity and complacency. There was a huge looming exit at the end of the corridor but barring his way were a few obstacles. Seeing the obstacles led to Brian's twinkling eyes lowering to the floor. Looking away from the large door Brian's gaze rested on his little nook, it was nice, safe. Living on the other end of the hallway Brian was, not happy, contented? When sitting straight up on his favourite patch of lino Brian could see the large warm door out all the way over the obstacles. Seeing the door, Brian reassured himself that if he really needed to he could get to the door. Probably quicker than most people at that. As he settled down to sleep in the corner of his little comfortable nook Brian told himself that tomorrow he would start working his way to the door. He fell asleep with a smile on his face and a tear in his eye.

title: The hallway

question: What is this story an analogy of?

answer: Procrastination

question: Why does Brian have a tear in his eye at the end of the story?

answer: It is unclear, but it is possible that he realizes that he will never get around to crossing the hallway.

question: What does the hallway represent?

answer: Brian's potential to improve his current life situation.

question: What is "lino"?

answer: Probably linoleum.


text:
As I walked along the beach, the sand caressing my feet, I stared out at the ocean in it’s vast emptiness. The waves crashed against the shore with a rhythmic pounding that soothed the echoes of voices in my head. The moon was out, bright and inviting, lighting the empty beach around me. I sat down at the base of the water, letting the tide embrace me. I didn’t know why I was here, but I knew it was where I wanted to be.

My life had become a mess, something I couldn’t figure out no matter how hard I tried. Event after event passed around me, until I felt that I was nothing more than a spectator in a horribly acted play based upon me. The actors coming and going, never quite right to the plot, but always there and always acting. The stage began to get cluttered and I found myself pushed aside, as if the story was no longer about me, but those around me.

I watched them wander because that’s all they ever did, wander. They’d reach the stage, act out their lines and exit stage left, their presence still felt despite the emptiness of their bodies and mind upon the backdrop of my life.

I stood back and watched as the actors filled up the stage, their costumes accentuating their different traits. A clown on one corner, trying to make me laugh to forget the screaming in my mind, giggling and playful, but nary cracking a smile upon my wretched lips. A woman, her features mundane, though filled with beauty. She danced her way to me, her face close to mine, before gently placing her lips on mine. She kissed me then, though my lips would not part. She looked disappointed before dancing her way back off stage.

The actors and actresses began to thin, as they played their part in my life and found their exit. That was how it went, in my life. Permanence was not a word that would ever pass my lips. Nothing but the loneliness I felt once they found their way to the end of their plot arcs stayed with me. That’s what my life had become, a series of feeling nothing; loneliness. I inched back more and more, until my back leaned against the set. I watched them go, until it was but me on the stage. The audience left their seats and walked away, the actors had gone on to focus on their lives, no longer a part of mine. The spotlight shone on only me as I walked to the edge of the stage, I whispered my final lines and leapt from the stage, praying someone in the audience would be left to catch me. As I fell, all I could think was that I was a fool for praying.

Snapped back to the reality of my situation, I stared back out at the empty crashing ocean. It’s vast emptiness began to call to me, beckoning. I tried, I swear I did, to ignore it’s calls. Suddenly the realization that vast emptiness was better than the sickening loneliness I felt began to tear me apart. I stood up, not bothering to wipe the sand from all around me. I breathed in deep, scared but knowing it’d all be over soon. Strangely, as I began to walk into the water, a smile broke the static in my face for the first time in weeks. I smiled as the water reached my neck, until finally I was overcome by the waves. The all encompassing emptiness of the ocean swallowed me and I took my final breath, the smile stayed upon my face, until suddenly I was one with it. The void became I, and I became the void.

title: Going through a tough time. My ex told me to write how I felt. This was the result.

question: Why is the narrator at the beach?

answer: The narrator does not know.

question: Does the narrator feel happy?

answer: The narrator feels that their life is a mess.

question: Does the narrator have friends?

answer: The narrator feels like a spectator in their own life and feels lonely.

question: Does the narrator go into the water?

answer: The narrator dives into the water and becomes one with the void.

question: Write a ~6 sentence summary.

answer: The narrator feels like a spectator in their life, and that their life is a mess. They go down to the beach but they do not know why. They visualize all the people in their life as actors and watch them go across the stage. Finally all the actors leave and only the narrator is left. The narrator jumps into the audience, and then plunges into the ocean. They let the water take them over, and become one with the void.


text:
Austin’s first cat cafe has found its forever home at 95 NAVASOTA STREET. Blue Cat Cafe owner Rebecca Gray signed the lease to the building, and is working on getting contractors now, according to the Kickstarter update she sent last week. She's aiming to open the cafe in September.

The address is adjacent to the recently contested space on 1401 Cesar Chavez, where the demolished piñata store was located. In March, the owners of the property attempted to host a SXSW party at the site, which was cancelled due to protests. The same group later explored creating a food trailer park for a potential co-working space on the properties.

Gray launched the Blue Cat Cafe’s crowdfunding campaign in February. To help raise additional money, she also held kitten parties and pop-ups, and ran a pedicab during SXSW. By April, Gray raised $62,533. Once open, adoptable cats for petting and cuddling can be found in the "catio." All-vegan food trucks will be parked in the back. There will also be plenty of feline-punned Caturday events like kitty yoga, a "masquerade yarn ball," and art classes.

Gray has been working with Kate Benjamin, co-author of _Catification_ and "cat style expert" at Hauspanther, to help figure out the design of the space. There will be a soft opening where Kickstarter contributors can explore and test out the cafe.

Cat cafe mania is all over the country: DC’s Crumbs & Whiskers opened last month. Philadelphia’s looking to get its own with Kawaii Kitty Cafe, as is Rhode Island with The Purrfect Cup.

Feline lovers will soon have a safe space in the dog-loving city.

question: What is the first cat cafe in Austin?

answer: Blue Cat Cafe.

question: When did the cafe's crowdfunding begin?

answer: February.

question: Which music festival hosted pop-ups for to help with funding for the cafe?

answer: SXSW

question: What kind of food do the food trucks outside the cafe serve?

answer: Vegan.


text:
HANS KRAAY JR. (born 22 December 1959) is a Dutch former professional footballer turned coach and television presenter.

Biography

Kraay Jr. was born in Utrecht on 22 December 1959, the son of fellow footballer Hans Kraay Sr.

Career

Kraay played professionally in the Netherlands for AZ, SBV Excelsior, HFC Haarlem, NAC Breda, RKC Waalwijk, Helmond Sport, FC Eindhoven, De Graafschap, FC Dordrecht, Telstar and FC Den Bosch, in the North American Soccer League for the Edmonton Drillers and the San Jose Earthquakes,[1] in England for Brighton & Hove Albion,[2] and in Belgium for Sint-Niklase.

He also served as head coach of Dutch amateurs FC Lienden from 2004 to 2011, leading the club from Tweede Klasse to Topklasse and making it nationally known within Dutch football.[3][4]

On November 2011 he was appointed head coach of Topklasse club SVZW.[5] One month later, it was revealed his appointment head coach of JVC Cuijk, effective from July 2012.[6] He left after two seasons in charge to become new head coach of Hoofdklasse club DOVO, effective from July 2014.[7]

Kraay presented numerous television shows on Dutch television, most notably for SBS 6, for which he worked from 1997 till 2015. Between 2002 and 2015 he was the presenter of _Lachen om Home Video's_, on SBS 6, a compilation program of funny home videos. A part of the videos were taken from America's Funniest Home Videos.[8] In 2003 he had a hit record in The Netherlands reaching #3 at the Dutch Top 40 with _Er zal d'r altijd eentje winnen_, a song recorded with fans of various Dutch football clubs as a reaction to the violent meeting at Beverwijk of hooligans of AFC Ajax and Feyenoord, leading to the death of one hooligan.[9]

In April 2018, Kraay handed in his resignation at FC Lienden due to a discourtesy by supporters of the FC Lienden business club.[10]

[1]

[2]

[3]

[4]

[5]

[6]

[7] {{ cite news |url=http://www.omroepbrabant.nl/?news/204174772/Hans+Kraay+jr.+wisselt+JVC+Cuijk+volgend+seizoen+in+voor+DOVO.aspx |publisher=Omroep Brabant |title=Hans Kraay jr. wisselt JVC Cuijk volgend seizoen in voor DOVO |accessdate=8 September 2014 |date=20 December 2013 |language=Dutch }}

[8] {{ cite news |url=https://www.ad.nl/show/hans-kraay-jr-weg-bij-sbs~a10333b3/ |publisher=AD |title=Hans Kraay jr. weg bij SBS |accessdate=23 December 2017 |date=26 June 2015 |language=Dutch }}

[9] {{ cite news |url=https://www.top40.nl/hans-kraay-jr-supporters-united/hans-kraay-jr-supporters-united-er-zal-d-r-altijd-eentje-winnen-2477 |title=Hans Kraay Jr. & Supporters United - Er Zal D'r Altijd Eentje Winnen |publisher=Dutch Top40 |date= |accessdate=24 December 2017}}

[10] {{ cite news |url=https://www.nu.nl/voetbal/5237774/kraay-jr-voelt-zich-geschoffeerd-en-neemt-per-direct-ontslag-bij-lienden.html |title=Kraay jr. voelt zich geschoffeerd en neemt per direct ontslag bij Lienden |publisher=nu.nl |date= |accessdate=3 May 2018}}

title: Hans Kraay Jr.

question: What nationality is Hans Kraay Jr?

answer: Hans Kraay Jr is Dutch.

question: When was Hans Kraay Jr born?

answer: Hans Kraay Jr was born on December 22nd, 1959.

question: What Belgian team did Hans Kraay Jr play for?

answer: Hans Kraay Jr played for the Belgian team Sint-Niklase.

question: What team did Hans Kraay Jr coach from 2004 to 2011?

answer: Hans Kraay Jr coached FC Lienden from 2004 to 2011.

question: What league do the Edmonton Drillers play for?

answer: The Edmonton Drillers play for the North American Soccer League.

question: Write a ~3 sentence summary.

answer: Hans Kraay Jr is a Dutch professional football player, coach, and television personality. He played for many teams across many leagues during his career, and ended up coaching FC Lienden from 2004 to 2011. He hosted several television shows on Dutch television, and even released a hit record.


text:
Christ Mass. Even as an adult it sent a shiver down his spine. Christ Mass, a time for repentance, a time for respect, a time for sorrow. Nick shook his head, it was getting late and his mind was starting to wander. He had a lot of work to do, tomorrow was a big day, tomorrow he would test the time suit.

It was no coincidence that Nick had chosen the 25th of December to test his machine. Nick's machine was an affront to everything the OTC stood for and he couldn't think of a better way of saying "Screw You!" then to violate the very laws of Physics on their most important day.

By 8.00am he was already in the suit. He settled the butterflies in his stomach by finishing a glass of milk - his favourite. After a moment's pause he stood up, pressed the button and fell out of time.

Nick was a genius by anyones' standards with an unnatural aptitude for working with multi-dimensional problems. At university he came to understand that our perception of time is simply a shadow of a multidimensional field. This realisation was coupled with the reality that he was beyond his peers and professors, he dropped out. It took 3 years to finish the machine. 3 years of working in secret. 3 years of sleepless nights, unhealthy eating and personal neglect. By the time it was complete Nick was a state, morbidly obese with an ungainly beard, but his work was done.

Falling backwards, the world dimmed and blurred. His brain struggled to process the unphysical reality. He perceived a stream of colours as visual information from multiple moments arrived simultaneously - it was nauseating. Fortunately he didn't need to make sense of it all, his suit did all the work. He pressed another button and started hurtling sidewards a year at a time. The surface of history spun in front of his eyes, the motion sickness faded and a rainbow of colours washed over him as the years passed. Coming out from a trance he had the shocking realization - the colours were fading, he was still falling! In a panic he pressed the button to return to the time event horizon.

He came too lying on a crowded street. A quick survey of the dense terraced houses and thick smog suggested that he had emerged around the Victorian era. With ease that surprised himself he sprung to his feet. The people around him remained motionless. Something was wrong. An examination of his suit controls revealed the problem - he wasn't back! Draining its batteries, competing with an unanticipated force, the machine had died anchoring him on the very edge of time.

Nick explored the town. Here on the cusp of time he could feel the air, the sun on his back, feel gravity pulling him down, even smell the local bakery but the experience was diluted, ethereal. Walking the back alleys put his life in perspective. The strict discipline that came with Christ Mass made him feel like he had suffered hardships, but here was true suffering. At the edge of town he found the worst of it; an orphanage. Most of the kids looked 3 missing meals from starvation. Nick remembered the bakery he past earlier.

He felt guilty taking bread from under the plump baker's nose but couldn't shake the image of the starving children. Eight trips and several hours later he'd managed to supply most of the kids with loaves, rolls and pastries. He stole one last glance at the baker as he carried the bread-filled sacks out the door. The baker's mouth was formed into an "O", his expression one of shock. It was strange, Nick didn't remember seeing this before. The final visit to the orphanage confirmed it - the smallest glimmer of joy showed in the eyes of the kids Nick supplied first. Time wasn't frozen! It was just passing imperceivably slow.

The joy he saw in those children's faces elated him. This was the first time in Nick's life he had ever felt purpose, felt useful. He was especially gleeful that he could bring such joy on the day of Christ Mass, a traditional day of suffering for children.... Cogs whirred in his brain, his version of Christ Mass didn't exist yet! The OTC hadn't been formed! The OTC gained absolute power exploiting the misery of people during the hard winter months. It was ironic that the children in the orphanage would always associate this day with a happy memory. It was a shame, he thought, that every child couldn't feel this way about Christ Mass because then the OTC would never happen. But you couldn't possibly make every child on earth happy. Right?

It was evening by the time he finished. It had taken the whole Tunguskan forest, but he had finally made enough toys for all the children of the earth. His body within the suit remained in time stasis, but his hands and face had aged and his beard had turned to purest white. He set off with his first payload. It would likely be midnight before his work was done, he just hoped he would get to see those glimmers of joy once more before *his* time ran out. Either way, Christ Mass would have a different meaning for the world of the future than it did to Nick.

It was a magical night that night. Those lucky enough saw a flash of a giant smiling man with perfect white beard and glowing redshifted suit. And if you listened carefully, you could even hear his Doppler shifted laughter resonating through the air.

"Ho Ho Ho! Merry Christ Mass!"

title: The Nick Of Time

question: How does this story relate to modern culture?

answer: The story turns the lore of Santa Claus into an origin story with a sci-fi twist. It explains how Nick is able to travel across the whole world in a single night and why he gives toys to children. It also provides a reason why he is fat, wears a read suit, has a beard, and is old.


text:
The Painter.

A few hours before sunset on the longest day of the year. An artist sat on the peek of a hill, and took a deep breath as he looked at the landscape which was sitting in front of him. He breathed in his surroundings and began to paint.

The people in the city below, distant, were making their way from point A to point B like mice in a maze designed by man, which they were never to escape from. They knew nothing of the humble painter. Although they were unknowingly sharing a profound moment with him.

He saw the world in poetry, art and music. His reality was his only reality, he saw through the many curtains of our little world and he knew who he was.

The artist saw not cars and materials but only vibrant colour, each representing forgotten ideologies in there own right. And he heard only notes of music in the horns and sirens which symbolised so little to so many.

As the sun began to set it, shone a powerful melancholic light across the city, which was toe be subject to immortalising before the moon had risen.

The sun had shone many days before, and would shine many days following, but it would never shine like this again. It was a long moment so perfectly captured, one not observed by any one other than the artist.

As the day began to slide away, the strokes began to get shorter and shorter as the night drew closer, and when the light of the sun had faded to black and darkness engulfed the skyline, he had performed the final stroke.

His final stroke, so profound, releasing his last colourful gift to the world. With it he painted not canvas but the landscape itself. A dark rogue, his final piece, beautiful immortality.

Many would look with unpoetical eyes and sigh, although others would see profound dedication. A dedication and a message to humanity. His last vision perfectly captured, in the landscape on the eisle which stood before him. Finally man could see as he saw. And his body may have been cold and lifeless by midnight, but his last painting contained the best of his years, his warmth, to be found in that captured moment until the end of time.

title: I'm a young writer, I rarely share what I write so no one has ever given me feedback to help me grow. Heres a short story that I wrote tonight called "The Painter." I would appreciate feedback greatly.

question: Who is the artist?

answer: The Painter.

question: Who or what is the artist painting?

answer: He's painting the light of the sun as it fades to black and the landscape behind it.

question: What is the artist's message to humanity?

answer: His last vision was perfectly captured, his last painting contained the best of his years, and man could finally see as he saw.

question: How did the artist die?

answer: That information can’t be found.

question: Write a ~2 sentence summary.

answer: A few hours before sunset on the longest day of the year, a dying painter sits on a hill, the final strokes of his life perfectly capturing the shining light of the sun fading into black, the darkness of the skyline, and the landscape itself. The painter dies up on the hill painting his immortal masterpiece, imbued with his warmth and the best years of his life.


text:
    Recurring Dream

    I am sprawled out in the tub.
    Gnarled in discomfort and sobbing.
    A blade sits next to me.
    Carefully selected for the last act of a shattered man.
    The blade is sharp, with a large handle to assist with leverage.
    I have contemplated this moment for many years;
    as the failures of my life pile up like a filthy landfill in my psyche.
    The choice has finally been made.
    This is how it all ends.

    I act quickly, not allowing myself time to coerce myself out of it again.
    The blade cleaves away the flesh with surprising ease.
    The shock prevents any real pain.
    The warm water stings against the slices.
    I open the drain.
    It’ll be an easier cleanup for whoever finds me anyway.
    I lie still, waiting for my existence to fade.
    The only sound is the drain siphoning what is left of my pitiful story.

    Then it happens.
    Life’s cradled hands begin to fumble.
    In this I feel no horror, only comfort.
    I feel drowsy,
    I know that the next time I close my eyes I will cease to be.
    I think of my loved ones one last time, even the ones that abandoned me.
    I hope they have beautiful lives.
    I hope they remem…

*(This was written in the past, and rediscovered recently. I am no longer troubled)*

title: Release

question: What is the overall theme of this poem?

answer: Suicide.