text:
Hail Tenno!

I’m here to talk nitty-gritty on a large systemic change that was discussed on Devstream 101: our upcoming changes to physical damage types and status procs.

SETTING THE STAGE:

Since Damage 2.0, physical damage has three types (Impact, Puncture and Slash, often referred to as IPS) brought to the forefront of Arsenals for modding and weapon diversity. There are also ten elemental damage types, consisting of four base elements (cold, electricity, heat and toxin) and the six combinations formed by modding two elements together. Each of these damage types is stronger or weaker against specific enemy types.

However, each of these damage types also have “status effects” that can be applied based on a “procedural random chance” percentage, often known as procs. Impact procs cause enemies to stagger, Puncture procs reduce the enemy’s damage output by a flat 30%, and Slash procs inflict “bleed” damage over time. Slash has long been considered the most powerful of these effects, primarily because Slash procs stack on top of one another and scale with weapon damage, while both Puncture and Impact procs could only have their flat effects refreshed.

LEVELING THE FIELD:

Those of you who watched our most recent Devstream will remember Khora, our next Warframe. Her powers allow players to switch between Impact, Puncture and Slash type modes, influencing the damage skew of her abilities. We saw this exciting new idea as an opportunity to revisit the various status proc types, and shake things up a bit!

In an update coming soon, we will be making changes to IPS status effects and proc damage calculation. Our primary goal was improving Impact and Puncture; both of these procs will now _scale in effectiveness_, based on the damage dealt. An Impact proc with a small damage output (like a single Akstilletto bullet) will still only cause a short stagger, while an Impact proc with high damage output (like a Vulkar shot) can scale all the way up to a ragdoll, temporarily immobilizing them. In a similar manner, Puncture procs will now scale in effectiveness from 10% to 75% damage reduction, based on the damage dealt at the time of proc. Slash will continue working as it does now, stacking multiple status effects on top of one another.

COVERING OUR BASES:

Here’s where the math starts to get complicated - for all you stat-savvy Saryns and min-maxing Mesas out there, read on!

Our more observant theorycrafters may see a flaw in the examples given above - these new damage-scaling procs would favour weapons that can output large damage amounts all at once, like snipers. In order to help rapid fire weapons compete in this regard, we are also making a systemic change to repeating procs: additional status effects will not “reproc”, but will instead additively increase the effectiveness of the existing proc. The upgraded proc is calculated using the damage total from the original proc and the new proc added together. For Puncture, this also refreshes the duration of the proc.

We are also making a change in how a proc’s associated damage output is calculated - before, a Slash proc would scale based on the weapon’s total base damage output. Now, all procs will be calculated using ONLY the damage type of the proc that is being inflicted. Players may feel encouraged to focus their weapon builds around certain damage types in order to consistently inflict powerful procs, or go for raw damage across several damage types to inflict multiple procs at once!

To help visualize how these changes will look, let's deep dive into the physical damage types to see how they play out in-game:

IMPACT now serves as a great means of crowd control. Got a Corpus Tech threatening your excavator? Immobilize priority targets by unloading your Akstillettos, giving you more time to address the threat. Overwhelmed by an army of MOAs? Level entire rooms with something like a Strun!

PUNCTURE can be used to minimize enemy lethality for frames with less survivability. Using high status puncture melees like Boltace or Endura, go blow-for-blow with Butchers and Powerfists without breaking a sweat. And if your Lex Prime can’t oneshot the Heavy Gunner rumbling towards your defense point, the enemy’s damage will be diminished long enough to safely deal the finishing blow.

SLASH works the same as it ever did, stacking bleed damage over time to make short work of enemies. Your 100% status Tigris Prime will still eviscerate single targets with multiple procs, while something like a Galatine will still inflict more serious singular procs in a wider area - ‘tis but a scratch.

FINAL INTENTIONS:

It's important that everyone understands our goals and what led us to the above changes. When designing Khora, an Impact/Puncture/Slash based frame, we knew it was time to bring up Impact and Puncture to Slash competitive levels of desirability thanks to long-term feedback. Having a frame specialize in the physical damage types is a pretty appropriate way to debut changes! Please approach all feedback with the understanding that from our end, our goal is a more interesting systemic change. Any edge case things that feel like massive nerfs should be civilly listed so we can address.

...AND WHAT ABOUT ELEMENTALS!?

With little time remaining in the year to properly iterate, we decided to split this into two parts. Part 1 is Physical and it is coming soon on PC. Part 2 is Elemental and coming in 2018. We didn't want to release something wholesale over the Holidays that we wouldn't be around to properly monitor. You will be seeing a new Dev Workshop in 2018 on Part 2 - Happy Holidays!

 EDITED DECEMBER 19, 2017 BY [DE]REBECCA

question:
Answer the following question based on the above passage:

What does the text say about damage types?

answer: There are three damage types in Warframe that have become the forefront of modding and weapon diversity: Impact, Puncture, and Slash. Damage is split into 8 categories, four elemental damage types, and four more combining two elemental types, with one of them being special. Damage also has a benefit (called status effects) that can be applied procedurally by chance, usually known as procs.

text: There are 10 elemental damage types, not eight categories. The ten include four base elements (cold, electricity, heat, and toxin) and the six combinations formed by modding two elements.

refinement: There are three damage types in Warframe that have become the forefront of modding and weapon diversity: Impact, Puncture, and Slash. There are also ten elemental damage types, consisting of four base elements (cold, electricity, heat and toxin) and the six combinations formed by modding two elements together.  Damage also has a benefit (called status effects) that can be applied procedurally by chance, usually known as procs.

text: The text doesn't refer to status effects as "benefits", so it would be better to omit this.

refinement: There are three damage types in Warframe that have become the forefront of modding and weapon diversity: Impact, Puncture, and Slash. There are also ten elemental damage types, consisting of four base elements (cold, electricity, heat and toxin) and the six combinations formed by modding two elements together. Damage also has status effects that can be applied procedurally by chance, usually known as procs.

text: It's omitted that impact and puncture will now scale in effectiveness based on the damage dealt.

refinement: There are three damage types in Warframe that have become the forefront of modding and weapon diversity: Impact, Puncture, and Slash. There are also ten elemental damage types, consisting of four base elements (cold, electricity, heat and toxin) and the six combinations formed by modding two elements together. Damage also has status effects that can be applied procedurally by chance, usually known as procs. Impact and Puncture will now scale in effectiveness based on the damage dealt.

answer: Since the Damage 2.0 update, the developer made changes that brought physical damage types and ten elemental damage types in Arsenals for modding, making it possible for modders and players to understand what stats are given bonuses or even bonuses. The damage types are broken down into three types, which are Impact, Puncture, and Slash, which each have their own attack style. Impact procs cause enemies to stagger, Puncture proc reduce the enemy’s damage output by 30%, and Slash products inflict “bleed” damage over time. Damage proc also scales  in effectiveness, but only from 10% to 75%.

text: Damage 2.0  wasn't made to make it possible for players to understand what stats are given bonuses. This isn't said in the text. It's said that it was meant to bring the damage types to the forefront of Arsenals for modding and weapon diversity.

refinement: Damage 2.0 was meant to bring the three damage types to the forefront of Arsenals for modding and weapon diversity. The damage types are broken down into three types, which are Impact, Puncture, and Slash, which each have their own attack style. Impact procs cause enemies to stagger, Puncture proc reduce the enemy’s damage output by 30%, and Slash products inflict “bleed” damage over time. Damage proc also scales  in effectiveness, but only from 10% to 75%.

text: There is no mention of the three damage types having their own attack style. This should be omitted.

refinement: Damage 2.0 was meant to bring the three damage types to the forefront of Arsenals for modding and weapon diversity. The damage types are broken down into three types, which are Impact, Puncture, and Slash. Impact procs cause enemies to stagger, Puncture proc reduce the enemy’s damage output by 30%, and Slash products inflict “bleed” damage over time. Damage proc also scales  in effectiveness, but only from 10% to 75%.

text: It's omitted that there are also ten elemental damage types, consisting of four base element and the six combinations formed by modding two elements together

refinement: Damage 2.0 was meant to bring the three damage types to the forefront of Arsenals for modding and weapon diversity. The damage types are broken down into three types, which are Impact, Puncture, and Slash. There are also ten elemental damage types, consisting of four base elements (cold, electricity, heat and toxin) and the six combinations formed by modding two elements together. Impact procs cause enemies to stagger, Puncture proc reduce the enemy’s damage output by 30%, and Slash products inflict “bleed” damage over time. Damage proc also scales  in effectiveness, but only from 10% to 75%.

text: It's omitted that the damage types have "status effects" that can be applied based on a "procedural random chance" percentage (procs).

refinement: Damage 2.0 was meant to bring the three damage types to the forefront of Arsenals for modding and weapon diversity. The damage types are broken down into three types, which are Impact, Puncture, and Slash. There are also ten elemental damage types, consisting of four base elements (cold, electricity, heat and toxin) and the six combinations formed by modding two elements together. The damage types have "status effects" that can be applied based on a "procedural random chance" percentage (procs).Impact procs cause enemies to stagger, Puncture proc reduce the enemy’s damage output by 30%, and Slash products inflict “bleed” damage over time. Damage proc also scales  in effectiveness, but only from 10% to 75%.

text: It's impact and puncture that scale in effectiveness. "Damage proc" is too broad and should be amended.

refinement: Damage 2.0 was meant to bring the three damage types to the forefront of Arsenals for modding and weapon diversity. The damage types are broken down into three types, which are Impact, Puncture, and Slash. There are also ten elemental damage types, consisting of four base elements (cold, electricity, heat and toxin) and the six combinations formed by modding two elements together. The damage types have "status effects" that can be applied based on a "procedural random chance" percentage (procs).Impact procs cause enemies to stagger, Puncture proc reduce the enemy’s damage output by 30%, and Slash products inflict “bleed” damage over time. Impact and puncture proc scale in effectiveness, but only from 10% to 75%.

answer: The text describes how Physical damage types such as Impact, Puncture and Slash will be modified so that the proc damage scales with the amount of damage done instead of being a flat value. Slash will continue to function as it does now, stacking multiple status effects on top of one another.

text: It's omitted that Damage 2.0 brought the physical damage to the forefront of Arsenals for modding and weapon diversity.

refinement: Damage 2.0 brought the physical damage to the forefront of Arsenals for modding and weapon diversity. The text describes how Physical damage types such as Impact, Puncture and Slash will be modified so that the proc damage scales with the amount of damage done instead of being a flat value. Slash will continue to function as it does now, stacking multiple status effects on top of one another.

text: It's omitted that there are ten elemental damage types, consisting of four base elements and the six combinations formed by modding two elements together

refinement: Damage 2.0 brought the physical damage to the forefront of Arsenals for modding and weapon diversity. The text describes how Physical damage types such as Impact, Puncture and Slash will be modified so that the proc damage scales with the amount of damage done instead of being a flat value. Slash will continue to function as it does now, stacking multiple status effects on top of one another. There are also ten elemental damage types, consisting of four base elements (cold, electricity, heat and toxin) and the six combinations formed by modding two elements together.

answer: The text discusses physical damage types and how they now scale to be more effective against enemies. Particularly, Impact and Puncture procs now scale in effectiveness based on damage dealt by the weapon, while Slash procs stack multiple status effects on top of one another.

answer: Warframe's physical damage has three types (Impact, Puncture, and Slash). Their armors have four base elements and ten elemental damage types. Six combinations can be formed by modding two elements together.

text: It's omitted that physical damage types such as Impact and Puncture will be modified so that the proc damage scales with the amount of damage done instead of being a flat value

refinement: Warframe's physical damage has three types (Impact, Puncture, and Slash). Their armors have four base elements and ten elemental damage types. Six combinations can be formed by modding two elements together. Physical damage types such as Impact, and Puncture will be modified so that the proc damage scales with the amount of damage done instead of being a flat value.

text: It's omitted that Slash will continue to function as it does now, stacking multiple status effects on top of one another.

refinement: Warframe's physical damage has three types (Impact, Puncture, and Slash). Their armors have four base elements and ten elemental damage types. Six combinations can be formed by modding two elements together. Physical damage types such as Impact and Puncture will be modified so that the proc damage scales with the amount of damage done instead of being a flat value. Slash will continue to function as it does now, stacking multiple status effects on top of one another.

text: It's omitted that Damage 2.0 brought the physical damage to the forefront of Arsenals for modding and weapon diversity.

refinement: Damage 2.0 brought the physical damage to the forefront of Arsenals for modding and weapon diversity. Warframe's physical damage has three types (Impact, Puncture, and Slash). Their armors have four base elements and ten elemental damage types. Six combinations can be formed by modding two elements together. Physical damage types such as Impact and Puncture will be modified so that the proc damage scales with the amount of damage done instead of being a flat value. Slash will continue to function as it does now, stacking multiple status effects on top of one another.

text: The sentence about the ten elemental damage types is written incorrectly and needs to be amended. The text says that there are ten elemental damage types with four base elements and six combinations formed by modding two elements together.

refinement: Damage 2.0 brought the physical damage to the forefront of Arsenals for modding and weapon diversity. Warframe's physical damage has three types (Impact, Puncture, and Slash). The text says that there are ten elemental damage types with four base elements and six combinations formed by modding two elements together. Physical damage types such as Impact and Puncture will be modified so that the proc damage scales with the amount of damage done instead of being a flat value. Slash will continue to function as it does now, stacking multiple status effects on top of one another.

question:
Answer the following question based on the above passage:

What does the text say about the process of leveling the field?

answer: The text says that the process of leveling the field involves changing the effectiveness of Impact and Puncture procs based on the damage dealt. This means that high-damage procs will be more effective than lower-damage procs. Additionally, there will also be changes to how repeat procs work in order to equalize the effect of rapid fire weapons.

answer: The game will be having an update soon and will be making changes to the IPS status. The game devs will be improving Impact and Puncture. The game will also be releasing Khora, the next Warframe.

text: The detail about releasing Khora doesn't necessarily have to do with the process of levelling the field, she was just used as an example of inspiration. It would be better to omit this.

refinement: The game will be having an update soon and will be making changes to the IPS status. The game devs will be improving Impact and Puncture.

text: It's omitted that the update will also be affecting proc damage calculation.

refinement: The game will be having an update soon and will be making changes to the IPS status effects and proc damage calculation. The game devs will be improving Impact and Puncture.

text: It's omitted that the text says that the process of leveling the field involves changing the scale in effectiveness of Impact and Puncture procs based on the damage dealt.

refinement: The game will be having an update soon and will be making changes to the IPS status effects and proc damage calculation. The game devs will be improving Impact and Puncture. The text says that the process of leveling the field involves changing the scale in effectiveness of Impact and Puncture procs based on the damage dealt.

text: It's omitted that the scale in effectiveness means that a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone.

refinement: The game will be having an update soon and will be making changes to the IPS status effects and proc damage calculation. The game devs will be improving Impact and Puncture. The text says that the process of leveling the field involves changing the scale in effectiveness of Impact and Puncture procs based on the damage dealt. This means that a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone.

answer: The text discusses a change to how Physical damage types are calculated, making Impact and Puncture powers scale in effectiveness based on the damage dealt. This increases the usefulness of Impact and Puncture powers for quicker frame's and weapons that deal large damage amounts all at once.

text: The text doesn't necessarily say that the update would increase usefulness of weapons, but says that it would favor weapons that deal large amounts of damage. Additionally, there is no mention of quicker frames, so both these points should be omitted.

refinement: The text discusses a change to how Physical damage types are calculated, making Impact and Puncture powers scale in effectiveness based on the damage dealt.

text: It's omitted that a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone.

refinement: The text discusses a change to how Physical damage types are calculated, making Impact and Puncture powers scale in effectiveness based on the damage dealt. This means that a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone.

answer: The process of leveling the field involves making changes to the physical damage types. These changes include- improving the effectiveness of the Impact and Puncture procs, scaling these procs based on the damage dealt and changing the way the proc's associated damage output is calculated.To help visualize these changes, the author has used a new Warframe (Khora) as an example and has also given an example of every time a weapon is at disposal.

text: Mentioning a visualization without describing the visualization doesn't necessarily explain the process of leveling the field. It would be better to say that a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone.

refinement: The process of leveling the field involves making changes to the physical damage types. These changes include- improving the effectiveness of the Impact and Puncture procs, scaling these procs based on the damage dealt and changing the way the proc's associated damage output is calculated. This means that a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone.

answer: The complicated math involved in leveling out the field is not described as clearly as it could be. Finishing the leveling process will require fiddling with other processes to change things up. At the time of the article being written, the process was described as not ready for release. A new Dev Workshop was scheduled to air in 2018. Besides, the changes to levels of the fields would broaden players' options, allowing them to choose whichever kind of reaction fits best.

text: This answer doesn't really describe the process of leveling the field. This reads like more of a critique of the process than the process that is explained.

text: The answer is blank.

refinement: The process of leveling the field involves making changes to the physical damage types. These changes include- improving the effectiveness of the Impact and Puncture procs, scaling these procs based on the damage dealt and changing the way the proc's associated damage output is calculated. This means that a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone.

question:
Answer the following question based on the above passage:

What does the text say about damage-scaling procs?

answer: The text says that Impact and Puncture procs will now scale in effectiveness based on the damage dealt. Status effects associated with Slash will continue to stack multiple procs on top of one another.

text: This is a description of a different style of proc, so it would be better to omit this.

refinement: The text says that Impact and Puncture procs will now scale in effectiveness based on the damage dealt.

text: It's omitted how the scale in effectiveness works in full. It should be mentioned how a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone.

refinement: The text says that Impact and Puncture procs will now scale in effectiveness based on the damage dealt. A small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone.

text: It's omitted that there is a flaw in this damage-scaling proc change and that they've made a systemic change to fix this. The damage scaling would favor weapons that can output large damage amounts all at once, but they've  decided to additively increase the effectiveness of the existing proc to fix this.

refinement: The text says that Impact and Puncture procs will now scale in effectiveness based on the damage dealt. A small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone. However, there is a flaw with the damage-scaling proc. The damage scaling would favor weapons that can output large damage amounts all at once, but they've  decided to additively increase the effectiveness of the existing proc to fix this.

answer: Additional status effects will not "reproc." The new damage-scaling procs would favor weapons that can output large damage amounts all at once. The upgraded proc will be made up of the damage total from the original and the proc added together.

text: It's omitted that Impact and Puncture procs will now scale in effectiveness based on the damage dealt, which means a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone.

refinement: Impact and Puncture procs will now scale in effectiveness based on the damage dealt, which means a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone. Additional status effects will not "reproc." The new damage-scaling procs would favor weapons that can output large damage amounts all at once. The upgraded proc will be made up of the damage total from the original and the proc added together.

text: These sentences need to be reorganized to show that the favoring of certain weapons is a flaw in the system that needs to be fixed. Writing this sentence before "additional status effects will not..." is a better set up for mentioning a solution to the problem ( "additional status effects will not...")

refinement: Impact and Puncture procs will now scale in effectiveness based on the damage dealt, which means a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone. A flaw with this new damage scaling system, is that the new damage-scaling procs would favor weapons that can output large damage amounts all at once. Additional status effects will not "reproc." The upgraded proc will be made up of the damage total from the original and the proc added together.

text: The solution to the favored weapons problem is not clear. It should be included that to replace the status effects not "reproc"ing, they will instead additively increase the effectiveness of existing proc.

refinement: Impact and Puncture procs will now scale in effectiveness based on the damage dealt, which means a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone. A flaw with this new damage scaling system, is that the new damage-scaling procs would favor weapons that can output large damage amounts all at once. A solution is that additional status effects will not "reproc", but will instead additively increase the effectiveness of the existing proc. The upgraded proc will be made up of the damage total from the original and the proc added together.

answer: The author is discussing that the damage-scaling procs that the physical damage types of impact and puncture will scale in effectiveness, based on the damage dealt. This means that the power of the procs will depend on the damage that caused the proc. For example: if the damage dealt by an assault rifle to an enemy is low (1 shot impact proc), then the proc will only cause a short stagger, but maintaining high damage amount would cause the stun to last longer (This can also be compared to a shield).

text: It's omitted that there is a flaw in this damage-scaling proc change and that they've made a systemic change to fix this. The damage scaling would favor weapons that can output large damage amounts all at once, but they've  decided to additively increase the effectiveness of the existing proc to fix this.

refinement: The author is discussing that the damage-scaling procs that the physical damage types of impact and puncture will scale in effectiveness, based on the damage dealt. This means that the power of the procs will depend on the damage that caused the proc. For example: if the damage dealt by an assault rifle to an enemy is low (1 shot impact proc), then the proc will only cause a short stagger, but maintaining high damage amount would cause the stun to last longer (This can also be compared to a shield). However, there is a flaw where the damage scaling would favor weapons that can output large damage amounts all at once. They've  decided to additively increase the effectiveness of the existing proc to fix this.

answer: Procs will now scale in effectiveness from 10% to 75% damage reduction, based on the damage dealt at the time of proc. Slash procs will still stack multiple status effects on top of one another. Impact and Puncture procs will scale based on the damage dealt.

text: This is a description of a different style of proc, so it would be better to omit this.

refinement: Procs will now scale in effectiveness from 10% to 75% damage reduction, based on the damage dealt at the time of proc. Impact and Puncture procs will scale based on the damage dealt.

text: This is only how puncture procs will scale in effectiveness. It would be better to just broadly state how damage scaling procs work in general.

refinement: Impact and Puncture procs will scale based on the damage dealt. This means a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone.

text: It's omitted that there is a flaw in this damage-scaling proc change and that they've made a systemic change to fix this. The damage scaling would favor weapons that can output large damage amounts all at once, but they've  decided to additively increase the effectiveness of the existing proc to fix this.

refinement: Impact and Puncture procs will scale based on the damage dealt. This means a small damage output would cause smaller damage, while a damage proc with high damage output could possibly immobilize someone. However, there is a flaw in that the damage scaling would favor weapons that can output large damage amounts all at once. As a solution, they've  decided to additively increase the effectiveness of the existing proc to fix this.

answer: The damage scaling procs will favor weapons that can output large damage amounts all at once such as snipers. In order to help rapid fire weapons compete in this regard, they are also making a systemic change to repeating procs: additional status effects will not “reproc”, but will instead worsen the flat proc effects leaving a single long-duration proc instead.

question:
Answer the following question based on the above passage:

What does the text say about the companies final intentions?

answer: The companies aims to introduce new game adjustments & make changes to the path type and proc damage types that are usable in the field. There are going to be some changes to IPS status types, and more specifically the new rules of awarding proced based on damage output. The aim is to make a system more interesting and make dual damage types appealing. There is a theoretical datamining that this might influence enemy lethality, viability of using weapons, reloading times and fatigue management.

text: While these are mostly goals of the company, they're not necessarily the laid out final intentions. The final intentions are a bit different than laying out the changes. These sentences should be omit this.

refinement: The companies aims to introduce new game adjustments & make changes to the path type and proc damage types that are usable in the field.

text: It's omitted that one of the final intentions is to bring up Impact and Puncture to Slash competitive levels of desirability due to long-term feedback.

refinement: The companies aims to introduce new game adjustments & make changes to the path type and proc damage types that are usable in the field. One of the final intentions is to bring up Impact and Puncture to Slash competitive levels of desirability due to long-term feedback.

text: Specify that Khora specializes in physical damage types and that's how the company wanted to debut changes.

refinement: The companies aims to introduce new game adjustments & make changes to the path type and proc damage types that are usable in the field. One of the final intentions is to bring up Impact and Puncture to Slash competitive levels of desirability due to long-term feedback. Khora specializes in physical damage types and that's how the company wanted to debut changes.

text: It's omitted that their goal is a more interesting systemic change.

refinement: The companies aims to introduce new game adjustments & make changes to the path type and proc damage types that are usable in the field. One of the final intentions is to bring up Impact and Puncture to Slash competitive levels of desirability due to long-term feedback. Khora specializes in physical damage types and that's how the company wanted to debut changes. Their goal is a more interesting systemic change.

answer: To make changes to IPS that benefits Impact and Puncture; all proc damage calculations will focus on the damage type of the proc being inflicted. Players may focus certain damage type builds to inflict powerful procs, or to go pure damage across different types to inflict multiple procs at once. The company wants  to implement a good idea in an upcoming update.

text: The first sentence is incomplete. It needs a subject.

refinement: The final intentions are to make changes to IPS that benefits Impact and Puncture; all proc damage calculations will focus on the damage type of the proc being inflicted. Players may focus certain damage type builds to inflict powerful procs, or to go pure damage across different types to inflict multiple procs at once. The company wants  to implement a good idea in an upcoming update.

text: Information about where players may focus certain damage type builds isn't a final intention of the author. This should be omitted.

refinement: The final intentions are to make changes to IPS that benefits Impact and Puncture; all proc damage calculations will focus on the damage type of the proc being inflicted. The company wants  to implement a good idea in an upcoming update.

text: It's omitted that one of the final intentions is to bring up Impact and Puncture to Slash competitive levels of desirability due to long-term feedback.

refinement: The final intentions are to make changes to IPS that benefits Impact and Puncture; all proc damage calculations will focus on the damage type of the proc being inflicted. Another intention was to bring up Impact and Puncture to Slash competitive levels of desirability based off of long-term feedback. The company wants  to implement a good idea in an upcoming update.

text: It's omitted that their goal is a more interesting systemic change.

refinement: The final intentions are to make changes to IPS that benefits Impact and Puncture; all proc damage calculations will focus on the damage type of the proc being inflicted. Another intention was to bring up Impact and Puncture to Slash competitive levels of desirability based off of long-term feedback. Their overall goal is a more interesting systemic change. The company wants  to implement a good idea in an upcoming update.

text: Khora should be mentioned and how it specializes in physical damage types.

refinement: The final intentions while designing Khora were to make changes to IPS that specialized in physical damage types and benefited Impact and Puncture; all proc damage calculations will focus on the damage type of the proc being inflicted. Another intention was to bring up Impact and Puncture to Slash competitive levels of desirability based off of long-term feedback. Their overall goal is a more interesting systemic change. The company wants  to implement a good idea in an upcoming update.

text: This sentence is unnecessary and should be omitted.

refinement: The final intentions while designing Khora were to make changes to IPS that specialized in physical damage types and benefited Impact and Puncture; all proc damage calculations will focus on the damage type of the proc being inflicted. Another intention was to bring up Impact and Puncture to Slash competitive levels of desirability based off of long-term feedback. Their overall goal is a more interesting systemic change.

answer: The company's goal is to improve the usefulness of Impact and Puncture procs by making them scale in effectiveness based on damage dealt.

text: It's omitted that when designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback

refinement: The company's goal is to improve the usefulness of Impact and Puncture procs by making them scale in effectiveness based on damage dealt. When designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback.

text: Specify that Khora specializes in physical damage types and that's how the company wanted to debut changes.

refinement: The company's goal is to improve the usefulness of Impact and Puncture procs by making them scale in effectiveness based on damage dealt. When designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback. Khora specializes in damage types, and that's how the company wanted to debut changes.

text: It's omitted that the overall goal is a systemic change.

refinement: The company's goal is to improve the usefulness of Impact and Puncture procs by making them scale in effectiveness based on damage dealt and is a systemic change. When designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback. Khora specializes in damage types, and that's how the company wanted to debut changes.

answer: The Warframe company's goal is to have a frame specialize in physical damage type while debuting new damage changes.

text: It's omitted that when designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback

refinement: The Warframe company's goal is to have a frame specialize in physical damage type while debuting new damage changes. When designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback.

text: It's omitted that the overall goal is a systemic change.

refinement: The Warframe company's goal is to have a frame specialize in physical damage type while debuting new damage changes, and the overall goal is a systemic change. When designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback.

answer: The company is making changes to the damage procs for IPS damage types in order to make Impact and Puncture more powerful.

text: It's omitted that when designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback

refinement: The company is making changes to the damage procs for IPS damage types in order to make Impact and Puncture more powerful. When designing Khora, the company wanted to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback.

text: Specify that Khora specializes in physical damage types and that's how the company wanted to debut changes.

refinement: The company is making changes to the damage procs for IPS damage types in order to make Impact and Puncture more powerful. When designing Khora, the company's goal was to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback. Khora specializes in physical damage types and that's how the company wanted to debut changes.

text: It's omitted that the overall goal is a systemic change.

refinement: The company is making changes to the damage procs for IPS damage types in order to make Impact and Puncture more powerful. When designing Khora, the company's goal was to bring Impact and Puncture to Slash competitive levels of desirability based off long-term feedback. Khora specializes in physical damage types and that's how the company wanted to debut changes. The overall goal is a systemic change.


split: test

text:
PDXoriginals

Portland Airport Bench Collaboration Auction

[]

When we started PDXoriginals, we wanted to use our business as a vehicle for positive change. We reached out to the Portland design community, offering benches as a blank canvas to express a unique vision. We were overwhelmed by the response. Each team selected are specialists in a variety of design disciplines, from a digital media to woodworking. This impressive array of collaborators worked tirelessly to produce impeccable works of art, all for a good cause.

After debuting at Design Week Portland and TEDxPortland, and a gallery at the Fair-Haired Dumbbell Building, the auctions ended on May 31st and generated $7524 in proceeds for New Avenues for Youth. We can't think our collaboration partners enough, each of the 10 benches brought a level of creativity and craftsmanship that was as impressive as it was humbling. Additionally, we have to extend our gratitude to David Rae and the TEDxPortland team, Rachel Coddington and the Design Week Portland team, and Kevin Cavenaugh and the Guerrilla Development team for their generosity and guidance thru this exhausting, yet rewarding project.

Stay tuned for future collaboration projects that help benefit the Portland community. We have some amazing work in the pipeline. Click on the projects below to take a look at the gorgeous benches our collaboration partners produced.

- The PDXoriginals Team

[]

Felling Furniture Studio

[]

[]

[]

[]

[]

[]

[]

[]

question:
Answer the following question based on the above passage:

What are PDXoriginals?

answer: PDXoriginals is a collaborative project connecting artists and design professionals creating public art benches benefiting New Avenues for Youth.

text: Give textual awareness, because PDXoriginals may have more extratextual unknown functions

refinement: In the text, PDXoriginals is said to be a collaborative project connecting artists and design professionals creating public art benches benefiting New Avenues for Youth.

answer: The text doesn't say.

text: It does imply

refinement: PDXoriginals is probably a design firm, and they state in the article they want their firm to have positive social change.

answer: It may be implied that PDXoriginals is a business associated with design.

answer: A business that uses its business as a vehicle for positive change and uses its benches as a blank canvas to express a unique vision.

answer: PDXoriginals is a collaboration project between a variety of design specialists in which benches were created to benefit New Avenues for Youth.

text: This is relative to the text

refinement: In the text, PDXoriginals is said to be a collaboration project between a variety of design specialists in which benches were created to benefit New Avenues for Youth.

question:
Answer the following question based on the above passage:

Where did PDXoriginals debut?

answer: They debuted at Design Week Portland and TEDxPortland.

answer: They debuted at Design Week Portland, TEXxPortland, and at a gallery at the Fair-Haired Dumbbell Building.

answer: The PDXoriginals collaborated on their project at Design Week Portland and at TEDxPortland.

answer: PDXoriginals debuted at Design Week Portland and TEDxPortland.

answer: They debuted at the Design Week Portland, TEDxPortland, and at the Fair-Haired Dumbbell building.

question:
Answer the following question based on the above passage:

How much did they earn from the auctions?

answer: They generated $7526.

text: Don't add two dollars! Why?

answer: The project resulted in $7524 in proceeds for New Avenues for Youth.

answer: They earned $7524.

answer: $7524 for New Avenues for Youth.

answer: The PDXoriginals team raised $7524 in proceeds for New Avenues for Youth.

question:
Answer the following question based on the above passage:

Who started PXDoriginals?

answer: Not answered.

answer: The PDXoriginals team started this project.

answer: This information is not included.

answer: The PDXoriginals team starting the collaboration with local designers.

text: Too much circular logic

answer: This information can't be found.

question: Write a ~3 sentence summary.

answer: The PDXoriginals team collaborated with design professionals to create ten bespoke benches intended to raise money for New Avenues for Youth. The benches are all unique in design, and their auction generated $7524. We are grateful to the collaborators and other organizations that helped make this project a success.

text: They are grateful, not we

refinement: The PDXoriginals team collaborated with design professionals to create ten bespoke benches intended to raise money for New Avenues for Youth. The benches are all unique in design, and their auction generated $7524. They are grateful to the collaborators and other organizations that helped make this project a success.

answer: The object of this article was to raise funds to help New Avenues for Youth. Participants in a design project worked to build ten unique benches that would be auctioned off for New Avenues for Youth. The benches would be auctioned off at Design Week Portland and TEDx Portland.

answer: Portland Airport created a courtyard of benches for their business district, all designed by artisans, to help support the nonprofit New Avenues for Youth. In the hands of these selected artisans, benches have become canvasses of creativity, each distinctive in it's own way. The experience was exhausting but rewarding for the designers and curators of the project and will undoubtedly repeat the feat in the future.

answer: A group of designers partnered together to create 10 benches, which were then auctioned to benefit New Avenues for Youth. Each bench created was unique and of high quality- a true testament to the outstanding talent of all the collaborators involved. If you're interested in seeing and bidding on these pieces of art, stay tuned for future collaboration projects benefiting the Portland community!

text: Give us more textual awareness in the last sentence, don't just say "stay tuned" as if this is the article, say "the article offers you to..." etc.

refinement: A group of designers partnered together to create 10 benches, which were then auctioned to benefit New Avenues for Youth. Each bench created was unique and of high quality- a true testament to the outstanding talent of all the collaborators involved. If you're interested in seeing and bidding on these pieces of art, the article offers you to stay tuned for future collaboration projects benefiting the Portland community.

answer:
PDXoriginals is a business that wants to see itself as a vehicle for positive change. They offered blank benches to the Portland Design Community, each bench produced impeccable works of art.

The business debuted at the Design Week Portland and TEDxPortland, they generated proceeds worth $7524.


text:
Despite the name, Scotch tape wasn't invented by the Scottish. It was invented by a college dropout named Richard Drew from Minnesota who worked for a small sandpaper company founded in 1902 called Minnesota Mining and Manufacturing, later known as 3M. The name "Scotch" itself has an origin story almost as interesting as the invention of Scotch tape.

Born Richard Gurley Drew in St. Paul, Minnesota in 1899, Drew spent a year at the University of Minnesota in the Mechanical Engineering program before dropping out. He paid for that time at school and his correspondence school course in machine design by playing banjo, and he included all of that information in his application to the open position of lab technician with 3M. He got the job and was set on the path to make history.

In the 1920s, a two-tone paint job was popular for cars and a headache for automotive painters. The two-tone look was created by painting the car one color, applying a barrier of some sort to the painted portion, and then painting the next section. In order to get around the difficulties of this type of paint job, painters and mechanics tested out different ways to achieve the look. Unfortunately, their attempts tended to be less than successful. Some automotive shops would glue newspapers over the already painted sections while others used tape to prevent paint transfer. However those techniques often left a sticky residue on the paint that was difficult to remove. Sometimes, it would even mean the painters had to do the entire paint job over again.

One of Drew's responsibilities at 3M was to deliver samples of sandpaper to local automotive shops for testing, where he often overheard workers who were painting complain about the problems with tape used for these paint jobs. The twenty-three year old then lab assistant got the idea to create a new tape that would create a seal so that the paint wouldn't get through and yet also come off clean without leaving any sticky residue that ruined the paint finish. Drew used the adhesive that 3M utilized in the construction of its sandpaper as a starting point. From there, it took him two years of experimentation with different types of adhesives that he applied to a crepe paper backing to come up with the right combination. Thus, what would be called "Scotch" Masking Tape was born in 1925.

The success of the Scotch Brand Masking Tape allowed Drew to move up the ranks at 3M. In 1929, his position as technical director at the fabrication laboratory allowed him to pursue another idea. Cellophane had recently been invented by DuPont and was being used by grocers and bakers as a neat way to package their groceries. However, there wasn't a good way to seal the cellophane with tape because the colored backing ruined the clear look. So Drew and his team of inventors worked to create a tape that used this clear cellophane as a backing.

G/O Media may get a commission

Unfortunately, the machinery that 3M used in order to apply the adhesive to the cellophane backing tore the material, and the glue that worked for the masking tape appeared amber on the clear cellophane. The team ultimately invented new clear adhesive and modified machinery to handle the cellophane. The new tape was called Scotch Brand Cellulose Tape, but it appeared that it might have missed its opportunity with grocers and bakers despite ringing endorsements from several test clients. You see, DuPont had introduced into the market a cellophane that could be sealed with heat. Nonetheless, despite missing their original target market and being released during the Great Depression, the Scotch Brand Cellulose Tape thrived with various home uses.

So this all brings us back to how the term "Scotch" came to be associated with 3M's Masking and Cellulose tapes. When Drew and 3M began allowing car painters to test the new Scotch Brand Masking Tape, one painter supposedly complained about the lack of adhesive on the tape. One version of the story claims that the painter asked "Why so Scotch with the adhesive?" Another version states that the painter said "Take this back to your Scotch bosses and tell them to put more adhesive on it."

Whatever the case, in the 1920s, the term "Scotch" was a racial slang term that meant something or someone that was cheap or stingy. Based on the feedback, Drew applied more adhesive to the tape and ultimately branded the tape with the pejorative "stingy" name of "Scotch."

If you liked this article, you might also enjoy:

-   What the Company Name "3M" Stands For
-   The Invention Nobody Wanted That Became One of the Top Selling Office Products of All Time
-   A Brief History of the Ballpoint Pen and Whether NASA Really Spent Millions Developing a Pressurized Version Instead of Just Using Pencils
-   Super Glue was Invented by Accident, Twice
-   Who Invented Duct Tape

------------------------------------------------------------------------

_Sarah Stone writes for the mildly popular interesting fact website_ _TodayIFoundOut.com__. To subscribe to Today I Found Out's "Daily Knowledge" newsletter,_ _click here_ _or like them on Facebook_ _here__. You can also_ _check 'em out on YouTube here__._

_This post__has been republished with permission from_ _TodayIFoundOut.com__._ _Image by_ _Daniel_ _under Creative Commons license._

question:
Answer the following question based on the above passage:

How did the writer compose the structure of this informative article's narrative?

answer: The author structures the article in a chronological manner, beginning with a brief history of Richard Drew and the Scotch Brand Masking Tape, then moving to a history of Scotch Cellulose Tape, then finally ending with the origin of the term Scotch.

answer: The writer structured the narrative in a chronological order.

answer: [rewrite]


text:
The grey sky wept heavy tears as an old man creeps along a smooth marble path, clutching his coat tightly with white knuckles to keep the frosted wind from stealing it. His head hung low against the rain, joints aching and lungs burning from the cold air, he walks on under the gaze of the silent marble guardians that stand all around.  They are placed in concentric ranks, evenly spaced and facing inwards, ever vigilant. There are thousands of them; tens of thousands even, covering an area miles wide. They are spaced evenly throughout their rings with a gap just wide enough for two people to slip in between with twice that distance between each layer. Small engraved platinum plaques rest at the base of each, meticulously produced and maintained.

At the center is an open space dominated by a large sphere which floats reverently above the ground. The Earth in all its glory, with its greens, blues, and browns – meticulously detailed. White clouds swirl and dance in real time in a never ending show that matches reality. If an observer looks closely, they see small ripples throughout the vast blue oceans as the moon engages in its eternal struggle with the tides. Yellow points of civilization dot the night side, ever struggling against the darkness which creeps steadily west. Giant black scars and craters run along its surface, an eternal reminder of events not long passed.

Once in awhile the old man sees another like himself, walking solemnly through this holiest of places. He places a hand onto the cold stone of a statue to steady himself as a strong gust smashes into his fragile frame. He pulls back his hand as if bitten, a numbness spreading throughout his soul. As he continues forward he looks into the faces around him even as the rain soaks his face. He doesn’t notice as it slips down his coat, and doesn’t care as the cold steals the feeling from his skin. He is beyond knowing discomfort. It has been many months since he felt.

Each face is alive with hand crafted detail down to the very pores of the shining stone skin. Their expressions are serious yet hopeful, sad but inspiring. They stand life sized and uniformed, medals and ribbons adorning their chests. Over each stone heart is a small pin with the shape and detail of the Earth. Had they not been made of lifeless stone, each likeness could be mistaken for a living being. They are the holiest relics of the human race, in a place that has become a religious site that has no priests and belongs to no church. They stand at attention in eternal watch over the planet in their midst and the pilgrims who walk through their home.

As the old man draws nearer to his destination he slows his all ready careful pace to the barest of movements. He has entered the space of his nightmares, the place he visits each night in sleep and each day in life. It is a familiar place, one he has navigated through hundreds of times in the few short months since its completion. It has become routine in a sense. His path is always the same; the same stones, the same steps, the same faces, the same emptiness.

He stops at each monument and memorizes every face before reading the plaque under it. Each one is long since engraved in his mind. They are his link to the past, to better times before.  Some of the names he knows from the old letters. They are his most cherished possessions and the only thing of value he has. He falls asleep each night with a stack of them in his bed, only escaping into the embrace of sleep when he is too tired to remain awake any longer.

After a time that may have been as long as hours or as short as minutes, the old man arrives at what has become both his hell and his salvation. It is a statue of a young woman, so perfectly detailed that the sight of it tears through his soul. He stares at her face and struggles to look away. The plaque at her feet tells only the barest of stories; that she was an officer; that she served all of humanity; that she died protecting her home. That she will be forever remembered. She has a face the old man is intimately familiar with. Her name is the same as his.

He remembers how it all started. How smart and happy and full of life she was. How she glowed and seemed to brighten a room just by being present. How he always pushed her to strive for more, to live up to her full potential. How he had wanted a better life for her than he had ever had for himself. How she had applied on an off chance and been accepted into the program, and how she had gone with his blessing and his encouragement. How she had written every day after she left, and how utterly proud he was. How she was his only child.

He remembers too how it all ended. How the Earth had been decimated. How she had been called up. He watched the live video as it all unfolded, remembers how three billion voices screamed as one when they were victorious. He remembers how none of those thousands of Earth’s children who had left ever came back. He remembers the guilt and the pain so heavy it crushed the air from his lungs.

Amidst the howling wind, he trembles violently and falls to his knees. The rain washes the tears from his face as he sobs uncontrollably. The old man curls up at the feet of his life and waits to die.

title: Pilgrim

question:
Answer the following question based on the above passage:

Summarise the theme of death in paragraphs 7 and 8?

answer: The story is about the old man who is visiting the grave of his daughter. She was killed in a war. She was an officer who served all of humanity and died protecting her home. The old man feels guilt and pain for sending her to the war. He kneels and cries at her grave.

text: Doesn't mention how he is ready to die himself.

refinement: The story is about the old man who is visiting the grave of his daughter. She was killed in a war. She was an officer who served all of humanity and died protecting her home. The old man feels guilt and pain for sending her to the war. He kneels and cries at her grave. He is ready to die.

answer: The old man has been visiting the place of his daughter's death for months. He is overwhelmed with guilt and pain. He has become numb to the cold and the wind. He is waiting to die.

answer: The old man has been visiting the place of his daughter's death for months. She died protecting her home. He is overwhelmed with guilt and pain. He has become numb to the cold and the wind. He is waiting to die.


text:
“Mom..” a boy cried.
“Is it okay if I’m the only one that love you in this world..”
His mother, with a loving smile says” I would be so happy, that I couldn’t stop smiling”

I woke up. In the end, it was just a sweet dream. A dream that perhaps , I wish to stay forever. I got up, did my daily morning routine, kiss my father and go to school. Oh, I also bring my camera with me wherever I go. Not the hipster one! Just the regular simple camera type. You know, to capture the moment. Still an amateur though. Though it was a give I got from a dear friend of mine.
	A few moments stepping out, I notice a man. Perhaps he is waiting someone as he showed no sign of haste. The man turned. A trace of smile slid on his face. Pretentious postmen, I presume to myself. A letter and a box were given for a few signatures and the man left. Puzzled, I took the package not knowing what inside.
	Before my clever assumption flow, I was stunned. The letter senders were under the name Alexa, my childhood friend. I stood there for too long not sure what I’m doing exactly. Somehow I came back to my senses and impatiently went back to open the box. Inside it, were full of memories of Alexa. Her photobook, novels and deep down was her diary. With a large word spell “No Reading”.
	I was dumbfounded, what on earth she was thinking sending me this.  Still , the notion of her secret in my hand excites me . After taking everything outside the box a simple note was left underneath everything. It says “Read the letter first you dumbass!”. “Okay , okay . Seriously , like literally, she could order me around whether she around or not” . Wondering, I read her letter quietly in the depth of the silent living room.
“God, bless you for the beautiful moment we shared . Many times I once wondered , if you still have the thought of my existence at all.  I wish you were, if not then you weren’t. “Got a chase last night” the story I wrote, nobody knew but I couldn’t care less. It caught your attention though , and more and more you surprised me. Till one letter that make me fell for you. HARD.  Everytime I read your letter, that joke always catch me .Liar, told me to catch me even I was a storm. Hahaha, how do you intend to do that? I want to kiss you in the same time kick you.
God, blessed you with patient and I hope you are patient now as you reading this. I have come to realize that I love you .And my love still stabs me through the brain. I couldn’t find myself forget you. Like the way the wind hit you, you couldn’t help but face it. So much that this feeling is unconsciously conscious of you. I know I’m maybe exaggerating a little but I couldn’t help it.
Maybe I should end this letter here, for nobody knows what to expect in the near future but do me favor, let me go away.
						                                                          Alexa”
Huh, this is all to sudden. I reread it gazillion time again making sure what I read perfectly justify what I understood. Not long enough after that I found her picture, sick in the photobook. Each one shows her journey fighting cancer. I couldn’t believe she hid the fact that she was sick from me. More and more picture, more and more droplet of water stream down my cheek. I couldn’t hold it much longer after the last of her picture, smiling so brightly in the midst of dying.
Finally, I realize. Moments in life seems to go by fast and takes a long time one to realize, the best of it went by soundlessly. In the end, I kept her diary untouched.

title: [RO] Shutterbugs

question:
Answer the following question based on the above passage:

What happens in the narrator's dream?

answer: The narrator dreams of a scene where his mother tells him that all she wants is for him to be the only one who will ever love her. It is a sweet dream.

text: The narrator is the one asking whether it's okay if he's the only one that loves his mother. His mother says that'd make her happy.

refinement: The narrator dreams of a scene where he asks whether it's okay if he's the only one that loves his mother. His mother says that would make her very happy. It is a sweet dream.

answer: The narrator dreams about his mother and Alexa, his childhood friend.

text: The narrator dreams of his mother. Alexa isn't a part of his dream.

refinement: The narrator dreams of a scene where he asks whether it's okay if he's the only one that loves his mother. His mother says that would make her very happy.

answer: In the narrator's dream, he is the only one who loves his mother.

text: The narrator dreams of a scene where he asks whether it's okay if he's the only one that loves his mother. His mother says that would make her very happy.

refinement: The narrator dreams of a scene where he asks whether it's okay if he's the only one that loves his mother. His mother says that would make her very happy.

answer: "Mom... I would be so happy if I’m the only one that love you in this world" - this is an example of the boy's dream. The dialogue conveys the strong bond between the mother and son.

text: The answer makes up a quote, which is a big no-no. The narrator dreams of a scene where he asks whether it's okay if he's the only one that loves his mother. His mother says that would make her very happy.

refinement: The narrator dreams of a scene where he asks whether it's okay if he's the only one that loves his mother. His mother says that would make her very happy.

answer: A boy tells his mother "Mom... I would be so happy if I’m the only one that love you in this world"

answer: In the narrator's dream, his mother tells him she would be happy if he was the only one that loved her in the world.

text: The narrator dreams of a scene where he asks whether it's okay if he's the only one that loves his mother. His mother says that would make her very happy.

refinement: The narrator dreams of a scene where he asks whether it's okay if he's the only one that loves his mother. His mother says that would make her very happy.

question:
Answer the following question based on the above passage:

Summarize what happens when the narrator steps out of his house.

answer: A man was standing outside of the narrator's house with a package and a note. A few moments later the narrator sets out his lenses and notices a deviation from the many people he has seen wait for hours around him.

text: The second sentence is made up and meaningless.

refinement: A man was standing outside of the narrator's house with a package and a note.

text: The man didn't have a note, but a letter. He's a postman.

refinement: A postman was standing outside of the narrator's house with a package and a letter.

text: The answer omits the deliverance.

refinement: A postman was standing outside of the narrator's house with a package and a letter. The narrator takes them after signing for them.

answer: The narrator notices a man who seems to be waiting for someone. The man hands over a letter and a box to the narrator, who takes it and walks away. The narrator is puzzled, not knowing what the box contains.

text: The man is a postman, who gives the box and the letter to the narrator after he signs for them.

refinement: The narrator notices a man who seems to be waiting for someone. He's the postman, and he hands over a letter and a box to the narrator, who takes it after signing. The narrator is puzzled, not knowing what the box contains.

answer: He sees a man waiting for someone, but the man turns and a trace of a smile slides on his face. The man gives him a package and leaves. The narrator takes the package and is puzzled. He takes the package back home and opens it. He finds memories of Alexa, her photobook, novels, and her diary. He takes everything out of the box and there is a note from Alexa.

text: The man is a postman, who gives the box and the letter to the narrator after he signs for them.

refinement: The narrator notices a man who seems to be waiting for someone. He's the postman, and he hands over a letter and a box to the narrator, who takes it after signing. The narrator is puzzled. He takes the package back home and opens it. He finds memories of Alexa, her photobook, novels, and her diary. He takes everything out of the box and there is a note from Alexa.

text: The contents of the box are irrelevant.

refinement: The narrator notices a man who seems to be waiting for someone. He's the postman, and he hands over a letter and a box to the narrator, who takes it after signing. The narrator is puzzled. He takes the package back home and opens it.

answer: The narrator makes an assumption that the man on his doorstep must be a pretentious postal worker. He then sees the man turning, who hands him a package with a few things that must be signed. The narrator is puzzled, but curiosity gets the best of him.

answer: After detecting the letter carring the Alexa's package, the narrator deals with the fact that his childhood friend (Alexa) sends him a box with a letter and things he'd been gifting to her (memories and her diary).

text: The interaction of the narrator and the postman is conveyed confusingly.

refinement: The narrator notices a man who seems to be waiting for someone. He's the postman, and he hands over a letter and a box to the narrator, who takes it after signing.

question:
Answer the following question based on the above passage:

Summarize what happens when the narrator reads the note.

answer: The narrator reads the note, which reveals Alexa was sick, dying of cancer. After reading the note, the narrator finds a photograph of her with cancer.

answer: The note doesn't tell them anything they did not know. She has cancer. The narrator reflects heavily on their memories together.

text: The narrator says that he didn't know Alexa was sick.

refinement: The narrator learns that she has cancer. The narrator reflects heavily on their memories together.

text: Alexa had cancer and seems to have passed on.

refinement: The narrator learns that she had cancer. The narrator reflects heavily on their memories together.

answer: The narrator reads the note and realizes that Alexa is dying of cancer. They cry a lot. They do not read her diary.

answer: The narrator reads the note and is surprised by it. They read the letter over and over again to make sure they understood what Alexa was saying. They look through the box and find pictures of Alexa. They realize that she was sick and hiding it. They cry after looking at the pictures.

answer: The narrator reads the note and realizes that Alexa is dying of cancer. They cry a lot. They do not read her diary. They keep her diary untouched.

text: The narrator not reading the diary is repeated twice.

refinement: The narrator reads the note and realizes that Alexa is dying of cancer. They cry a lot. They do not read her diary.

question:
Answer the following question based on the above passage:

Summarize what happened to Alexa, and why she sent the narrator the packages.

answer: Alexa was trying to tell the narrator that before she died, she would send him packages with everything she loved of him to cheer him up. She was trying to tell him how she loved him. However, the narrator accidentally thought that Alexa was a boy, sending him a letter to get him excited, because of the name his mother had said sounded like a boy's name.

text: There's nothing about the narrator thinking Alexa was a boy.

refinement: Alexa was trying to tell the narrator that before she died, she would send him packages with everything she loved of him to cheer him up. She was trying to tell him how she loved him.

text: Alexa was trying to tell the narrator about how she loved him and thanked him for the memories they had together.

refinement: She was trying to tell him how she loved him. She thanked him for all the happy moments they shared. She had cancer and seems to have wanted to say goodbye with her own words.

answer: The narrator was sent a package with a letter from Alexa, an old friend. The package contained a box with a photobook, novels, and a diary. The narrator was confused and upset, and the letter from Alexa explained that she was sick and wanted to be forgotten. The narrator was upset and didn't want to open the diary. The narrator decided to keep the diary untouched.

text: The narrator wasn't upset to learn that Alexa wanted to say goodbye. Additionally, Alexa says to let her go, not that she wanted to be forgotten.

refinement: The narrator was sent a package with a letter from Alexa, an old friend. The package contained a box with a photobook, novels, and a diary. The letter from Alexa explained that she was sick and urged the narrator to let her go. The narrator was upset and didn't want to open the diary. The narrator decided to keep the diary untouched.

text: The diary has a note on it saying "don't read." The narrator complies with her wishes.

refinement: The narrator was sent a package with a letter from Alexa, an old friend. The package contained a box with a photobook, novels, and a diary. The letter from Alexa explained that she was sick and urged the narrator to let her go. The narrator decided to keep the diary untouched, complying with her wishes.

answer: She was sick and died. She sent the narrator her diary and other mementos because she loved her and wanted her to remember her.

text: The narrator is a boy and should be referred to as "he"

refinement: She was sick and died. She sent the narrator her diary and other mementos because she loved him and wanted him to remember her.

answer: The narrator was sent a package with a letter from Alexa, an old friend. The package contained a box with a photobook, novels, and a diary. The narrator was confused and upset, and the letter from Alexa explained that she was sick and wanted to be forgotten. The narrator was upset and didn't want to open the diary.

answer: She was sick and died. She sent the narrator her diary and other mementos because she loved her and wanted her to remember her. She wanted to go away.

answer:
Two packages were sent to the narrator. The first was a letter from Alexa and a box that was wrapped in plain paper.
The box's contents were faded memories of their childhood, and underneath it was the narrator's own diary. In this, the narrator would learn that Alexa had cancer and she was trying to tell the narrator that she loved him so that he would be able to move on, even after she passed away. Conversely, that Alexa was probably also trying to induce jealousy in the narrator-if he truly loved her as she claimed, why wouldn't he have met with her?

text: The contents and the commentary about jealousy are made up. It'd be better if the answer was scrapped.

text: The answer is empty.

refinement: She was sick and died. She sent the narrator her diary and other mementos because she loved him and wanted him to remember her.

answer: The narrator has woken up after a sweet dream. He kisses his father, takes his camera with him on his way, and goes to school. When he comes back home, he finds a man on the door delivering packages. He decides to open one and finds memories of his childhood friend, a box, and a letter. He's shocked that she sent him her diary, but realizes the letter is for him to read first. She tells him about her journey battling cancer, the flashes of messages that he inspired, and how she loves him. The narrator realizes how fleeting life is, and how life might have been different if he were her or she were him.

text: The narrator's day before he gets the box is fake.

refinement: He decides to open one and finds memories of his childhood friend, a box, and a letter. He's shocked that she sent him her diary, but realizes the letter is for him to read first. She tells him about her journey battling cancer, the flashes of messages that he inspired, and how she loves him. The narrator realizes how fleeting life is, and how life might have been different if he were her or she were him.

text: There's no realization about life being different if the narrator was Alexa, or anything like that, in the article.

refinement: He decides to open one and finds memories of his childhood friend, a box, and a letter. He's shocked that she sent him her diary, but realizes the letter is for him to read first. She tells him about her journey battling cancer, the flashes of messages that he inspired, and how she loves him. The narrator realizes how fleeting life is.

text: The answer is worded awkwardly.

refinement: He finds memories of his childhood friend in the box and a letter. He's shocked that she sent him her diary but realizes the letter is for him to read first. She tells him about her journey battling cancer, the flashes of messages that he inspired, and how she loves him. The narrator realizes how fleeting life is.


text:
Chapter 1: The Rules, Rankings and Responsibilities

Finally God allows me to tell my tale. First off, I am an angel. It takes centuries to become a Dream Guardian. You need to understand more than what several lifetimes can teach you.¬ Demons have no rules and no pattern just like nightmares. I do not deal with demons any more but that is for another tale.

Dream Guardians are still angels and we have rules while our enemies do not. Rules are in place for YOUR protection not ours I mean, it’s not like we can die but you can. Our rules are more guidelines and can be broken as we see fit. Firstly, do not show yourself unless absolutely necessary. You know that feeling you get when you feel calm even though you see something that would usually scare you during sleep paralysis? That is something we can do but it isn’t the best choice if you are in danger. We can’t attack during this. Secondly, only put people into a state of sleep paralysis if you are in danger in your sleep and you can’t break free from being held or touched in any way from a monster. Putting you in a state of paralysis is a last resort but buys us a few seconds as they have to re-enter your “sanctuary”. And lastly, we are invisible by choice. We need to wake you before they touch you. Everyone isn't the same to wake up so we don’t know how hard it will be. We try to fight them as you sleep. Those nightmares you have but wake up and can’t remember? We showed ourselves to fight which erases the dream altogether.

Everybody has a different imagination and fear so we have no idea what we are fighting. This is why we are the top angels in heaven. Demons don’t change, their motives do. And we don’t have wings by the way. We can fly but we look like we did back in the mortal world.

People we do not manage to save die, or more commonly known, “bed death” or “cot death”. Some missions will never leave your memory. The hardest part is seeing them at the pearl gates and explaining what happened. As a sign of respect we take 6 earth months off to look over the family and help them through. Very rarely God allows us to project dreams of lost ones into the affected peoples dream so they can say goodbye properly. It is something every Guardian Angel has been through yet it does not get any easier. Imagine kissing your child goodnight and without knowing goodbye too. They sleep in perfect health in their favourite pyjamas wrapped in their blanket with their scent on it. Waiting, excited or any other emotion for tomorrow to inevitably come. But it never does, it never will. The night takes a toll and by morning they are gone. You watch as the first person who tries to wake them start being concerned and then begin to shake. Full denial until they feel their pulse. They break down with their uniform still in hand ready to get them changed for school and just as their knees grow weak they fall to the ground screaming uncontrollably as the rest of the family come running in realising what has happened and no one has anything to say but cry and ask God why. The ambulance comes and declares the rough time of death as you watch helplessly knowing this is your fault and you can’t say sorry. The rest of the day is carried out with the family being closer than they ever have been. People offering their condolences but nothing in the world can make them better than to bring the child back. But nothing can bring them back. And the worst part? The worst part is when they kiss them goodbye and say “I love you” as tears helplessly run down their face. The pain is unimaginable.

Children are the hardest to save, their imaginations are a lot wilder and they don’t understand how one minute they can be hugging their parents and the next minute an unknown figure is holding them tight crushing them. They are too weak and confused and just before they draw a last breath they are in a sleep paralysis. The one DAMN THING I can rely on usually and I only make them more helpless as not all children understand that the bedroom is the safest place so they don’t have a sanctuary yet and the monster is already on top of them choking them before I can wake them. PLEASE make your children understand they are safe in their bedroom. I can’t describe the feeling of fear and sickness I get when I realise a child does not feel safe where they sleep. And yes this is one of many true stories. He was 5. He was the energy of the family and all they can do is look at photos. Just by smiling he would light up any of their days. He was kind and gentle and too young to understand why he left his family behind. You know, people cry in heaven too.

His safest place was in the living room on the carpet with his toys. That is no good to me. Not when he sleeps in his bed. I watched as a small coffin, much smaller than it should ever be for anyone get carried to a grave. I stood by the gravestone crying too. I remembered as I seen the fear in his eyes as I made him experience his first paralysis and last. His last words will haunt me from now to eternity… “Please save me I don’t want to go”.

title: [FN] Dream Guardians: A Never-Ending Battle (intro to my story I am working on)

question:
Answer the following question based on the above passage:

What does the text say about sleep paralysis in children?

answer: Sleep paralysis is when a person is in a state of sleep paralysis and can't break free from being held or touched in any way from a monster. The narrator says that children are the hardest to save because their imaginations are a lot wilder and they don't understand how one minute they can be hugging their parents and the next minute an unknown figure is holding them tight crushing them. They are too weak and confused and just before they draw a last breath they are in a sleep paralysis. The narrator says that children need to understand that the bedroom is the safest place so they don't have a sanctuary yet and the monster is already on top of them choking them before they can wake them.

text: Rephrase the last sentence for clarity - they don't have a sanctuary BECAUSE they don't see the bedroom as safe.

refinement: Sleep paralysis is when a person is in a state of sleep paralysis and can't break free from being held or touched in any way from a monster. The narrator says that children are the hardest to save because their imaginations are a lot wilder and they don't understand how one minute they can be hugging their parents and the next minute an unknown figure is holding them tight crushing them. They are too weak and confused and just before they draw a last breath they are in a sleep paralysis. The narrator says that children need to understand that the bedroom is the safest place, otherwise they don't have a sanctuary to sleep in, and the monster is already on top of them choking them before they can wake them.

answer: According to the text, some children experience sleep paralysis when the nightmare devil monster kills them in the dreamworld. The nightmares are the ones you have and wake up. The Guardian Angels show up for the children once their souls arrive at the Pearly Gates since their lives aren't complete yet. The angels try to wake them so their souls can complete their journeys, but some spend eternity in the dreamworld. When the child gets to heaven, the Guardian Angel reports it to God and waits for a few minutes before reporting to the family. The hardest part of sleep paralysis is seeing them at the Pearly Gates and explaining what happened.

answer: According to the text, some children experience sleep paralysis when the nightmare devil monster kills them in the dreamworld. The nightmares are the ones you have and wake up. The Guardian Angels show up for the children once their souls arrive at the Pearly Gates since their lives aren't complete yet. The angels try to wake them so their souls can complete their journeys, but some spend eternity in the dreamworld. When the child gets to heaven, the Guardian Angel reports it to God and waits for a few minutes before reporting to the family. The hardest part of sleep paralysis is seeing them at the Pearly Gates and explaining what happened.